High DPI monitor support for Windows?

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Soylent
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Joined: Wed Apr 11, 2018 4:34 pm

High DPI monitor support for Windows?

Post by Soylent »

Hello, is there any setting for high DPI screens, like 4K monitors or Surface tablets? The MUD text looks fine, but the Mudlet UI text is scrunched together or covered:

mudlet4k - Copy.PNG

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Vadi
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Joined: Sat Mar 14, 2009 3:13 pm

Re: High DPI monitor support for Windows?

Post by Vadi »

I'm afraid not at the moment, but we'd love help in this area.

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SlySven
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Re: High DPI monitor support for Windows?

Post by SlySven »

Is there anything that your Window (System?) Manager sets for you that Mudlet - as a Qt application - inherits from it's environment? Back in the days of Qt4 there was a "qt settings" application but for Qt5 it may be part of the environment (especially if you are using a KDE setup!)

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Vadi
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Re: High DPI monitor support for Windows?

Post by Vadi »

I don't think that is applicable to Windows.

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SlySven
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Re: High DPI monitor support for Windows?

Post by SlySven »

It wasn't clear as to what the OP's OS(s) is/are!

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Vadi
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Re: High DPI monitor support for Windows?

Post by Vadi »

It's right in the topic :)

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SlySven
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Re: High DPI monitor support for Windows?

Post by SlySven »

D'oh
58e8ff3feb97430e819064ce.png
58e8ff3feb97430e819064ce.png (31.36 KiB) Viewed 2010 times
(Image from: http://www.stickpng.com/assets/images/5 ... 9064ce.png)

sofkey
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Joined: Thu Jan 09, 2020 4:16 am

Re: High DPI monitor support for Windows?

Post by sofkey »

I'd like to know if there's a work around for this yet. It's quite impossible to use Mudlet without a fix. The fields on the alias editor, for example, are all scrunched up on top of one another. I'm not able to read the labels let alone select the fields.

sofkey
Posts: 4
Joined: Thu Jan 09, 2020 4:16 am

Re: High DPI monitor support for Windows?

Post by sofkey »

There is a workaround on the wiki FAQ but it makes the main terminal font fuzzy. Quite a pain to look at for very long!

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