Achaea Fancy GUI 1.0

Share your scripts and packages with other Mudlet users.
khanton
Posts: 2
Joined: Sat Jan 09, 2010 1:46 pm

Re: Achaea Fancy GUI 0.5

Post by khanton »

Is there anything I can do to help out?

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Vadi
Posts: 5050
Joined: Sat Mar 14, 2009 3:13 pm

Re: Achaea Fancy GUI 0.6

Post by Vadi »

0.6 is up

zaptara
Posts: 4
Joined: Fri Jan 22, 2010 9:34 pm

Re: Achaea Fancy GUI 0.6

Post by zaptara »

[img]Libraries\Pictures\untitled[/img]

zaptara
Posts: 4
Joined: Fri Jan 22, 2010 9:34 pm

Re: Achaea Fancy GUI 0.6

Post by zaptara »

this is it
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Untitled.png

zaptara
Posts: 4
Joined: Fri Jan 22, 2010 9:34 pm

Re: Achaea Fancy GUI 0.6

Post by zaptara »

hi
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Untitled.png

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Vadi
Posts: 5050
Joined: Sat Mar 14, 2009 3:13 pm

Re: Achaea Fancy GUI 0.6

Post by Vadi »

map radius 5 fixed it.

Widar
Posts: 6
Joined: Tue Jan 26, 2010 3:32 pm

Re: Achaea Fancy GUI 0.6

Post by Widar »

This is great, thank you very much! Do I have to change the code in the xml file to use the graphical bars? Is it possible to get a graphical health bar for Mudlet?

Beyral
Posts: 9
Joined: Fri Nov 20, 2009 4:02 pm

Re: Achaea Fancy GUI 0.6

Post by Beyral »

I just started using this wonderful tool. My question is each move I make fires a second stat prompt is there a way to gag the second prompt or do I just get to live with it?

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Vadi
Posts: 5050
Joined: Sat Mar 14, 2009 3:13 pm

Re: Achaea Fancy GUI 0.6

Post by Vadi »

It does the 2nd stat prompt because it also does the "move" command on each move.

It is possible to gag it, yes. I'll possibly add it to the next version

Beyral
Posts: 9
Joined: Fri Nov 20, 2009 4:02 pm

Re: Achaea Fancy GUI 0.6

Post by Beyral »

Ok I thought that was what was happeneing not a big deal I was just wondering. Thanks

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