Hello, is there any setting for high DPI screens, like 4K monitors or Surface tablets? The MUD text looks fine, but the Mudlet UI text is scrunched together or covered:
High DPI monitor support for Windows?
Re: High DPI monitor support for Windows?
I'm afraid not at the moment, but we'd love help in this area.
- SlySven
- Posts: 1023
- Joined: Mon Mar 04, 2013 3:40 pm
- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Re: High DPI monitor support for Windows?
Is there anything that your Window (System?) Manager sets for you that Mudlet - as a Qt application - inherits from it's environment? Back in the days of Qt4 there was a "qt settings" application but for Qt5 it may be part of the environment (especially if you are using a KDE setup!)
Re: High DPI monitor support for Windows?
I don't think that is applicable to Windows.
- SlySven
- Posts: 1023
- Joined: Mon Mar 04, 2013 3:40 pm
- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Re: High DPI monitor support for Windows?
It wasn't clear as to what the OP's OS(s) is/are!
Re: High DPI monitor support for Windows?
It's right in the topic
Re: High DPI monitor support for Windows?
I'd like to know if there's a work around for this yet. It's quite impossible to use Mudlet without a fix. The fields on the alias editor, for example, are all scrunched up on top of one another. I'm not able to read the labels let alone select the fields.
Re: High DPI monitor support for Windows?
There is a workaround on the wiki FAQ but it makes the main terminal font fuzzy. Quite a pain to look at for very long!