Re: Look and Feel
Posted: Mon Mar 14, 2011 3:49 pm
Oh, yeah. There's little to go I think; are the importable files posted anywhere yet?
Not the latest ones. I can post them tonight if you want to have a look.Vadi wrote:Oh, yeah. There's little to go I think; are the importable files posted anywhere yet?
Okay I've uploaded them. You can get them from here: http://www.godwars2.org/download/mudlet/Vadi wrote:Yep
However this thread got me motivated again. After a few weeks of coding and testing, the snippet is now complete, and can be downloaded from here.KaVir wrote:I actually started writing a mud snippet that would at least cover the essentials, although I keep getting sidetracked and haven't yet finished it.
People have been claiming that regularly for over twenty years, long before you even started mudding. Yet muds continue to evolve and improve.Beach wrote:Recently I decided since I can't find my "home" again I'll create my own. The only problem is I can plainly see that MUDs are dying.
You don't need a custom client, that's pretty much the entire point of this thread. The snippet I released a couple of days ago can be added to a mud in a matter of minutes, and a simple Mudlet GUI can be created in an hour or two, even with just basic programming knowledge.Beach wrote:The one thing I want to be able to do seems almost unattainable through MUDs. Whats that one thing? Simply a custom client for my server. If MUDs are going to survive MU* administrators need not only to be able to customize the experience from the server side, but also how the environment is presented on the client side.
Are you sure it's not just that your expectations have changed over the years, and fewer muds have kept up with those expectations?Beach wrote:I think the MUDs that stay around do generally seem to evolve and improve. The problem is there are far fewer quality MUDs out there now then when I first started playing. So it seems the amount and diversity of servers are contracting, while the ones that do remain do in fact evolve.
There are some pretty popular muds out there, but the vast majority of players play only a tiny minority of the muds, and as they're spoiled for choice this results in a lot of empty muds. Raph Koster wrote an interesting article a few years ago about the same pattern in MMOs.Beach wrote:However there are overall far fewer MUD players/users then there used to be. ...or perhaps from my point of view maybe they have just abandoned the roleplay oriented MU*s and the population has shifted over to the hack and slash MUDs.
As I mentioned before, I wouldn't want to exclude people who are developing GUIs for other clients, particularly when there are already so few people interested in GUIs.Beach wrote:I think one way to help dispel the myth would have a resource for administrators to discuss nothing else but custom GUI design...it seems a reasonably logical place would be simply to have a sub-forum here on the Mudlet forum specifically for that purpose.
We saw much the same opposition to ANSI colour many years ago - yet these days almost every mud uses it. Similarly, back when I started mudding almost no muds had their own website, but these days it's practically a requirement if you want to be taken seriously. I suspect that over the next decade, we'll see a similar shift in attitute towards the use of graphics.Beach wrote:As for your second point, if they want to stick solely to nothing but text, thats fine. Though as a community we shouldn't allow those that refuse to evolve to prevent MU*s on the whole from evolving. The world evolves and if MU*s don't evolve with it they will be left behind.
That would be great, and I could definitely see the value in some tutorials for designing Mudlet GUIs. But the artwork would be just as useful for other clients, and even many of the scripts could be adapted for other clients (I copied my Mudlet script from my MUSHclient GUI for example, and just made some minor changes to get it working).Beach wrote:I think one thing that could be beneficial to the community is a central repository for client customization that could include art assets, turorials, documentation, and anything else anyone wants to contribute.