dss wrote:I was so excited about the mapper that I sort of stopped playing and held my breath and waited for the 1.2 release for mac. Now that it's out I am so disappointed to learn that the mapper doesn't work with the mud I play. Seems like I'm still waiting for something else...
Will the ability to simply "map" without the mud itself hosting a map for mudlet to download be included in the actual 1.2 release? Or is this a future plan?
Err? I'm not sure who ever implied that the mapper preview was anything but IRE only. IIUC, its going to stay that way for 1.2. Its not because of any special treatment of IRE games, its just they're a practical way to experiment with this feature since they provide full map data for us to play with and we don't have to go around manually mapping out muds to test out the usage of 3D maps. Its real maps / real data: the mapper is still really, really experimental, and will continue to be so in 1.2. I would not wait for it.
In the future we are certainly going to have the ability for it to be used for other muds, and for you to generate maps through various means (primarily in lua, IIUC).
This is just a huge feature
And the fundamental part of it, the 3D display and manipulation, is actually really complicated and getting it usable is phase 1. That's all that 1.2 is trying to do: a base foundation of map-usage for people to experiment with. It'd be nice if you could try it out on any mud, but then we'd have to have the ability to generate / record maps done *first* -- which isn't what we wanted to do first.
(Not that I speak for heiko, the above is just IIUC)