With a previous client I worked on sending communications to a 'mini-console' was difficult due to need for multi line support...
With mudlet I can control the number of characters that are in a line.
Also I am using a filter function that wraps text that is shown to screen. So it is always wrapped already... Even if there are issues getting character size of a console is easy with lua.
My question, will setting a very high (wrap lines at x characters) cause issues.
I was thinking about making it what ever 5 lines is. Not certain but probably 450?
Thanks for reading.
Checking Logic
Re: Checking Logic
450 characters in a line should be fine. Try it out!
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Re: Checking Logic
Certainly misunderstood that setting. Was just the word wrap for main console.
Does mudlet decide socket read length or does the host?
I mean to say does mudlet say give me 75 characters or does the server say here is 75 characters for this line?
Does mudlet decide socket read length or does the host?
I mean to say does mudlet say give me 75 characters or does the server say here is 75 characters for this line?
Re: Checking Logic
Yes, it is the word wrap for the main console (and you can also set it per-miniconsole if you wish). It has nothing to do with how much data is read in: that is a low-level implementation detail that players don't have to mess around with, Mudlet makes it "just work" out of the box
Mudlet reads in whatever data is sent in from the server, that is how the telnet protocol works.
Mudlet reads in whatever data is sent in from the server, that is how the telnet protocol works.