Code: Select all
local rituals = {"fortification","power","leech","blackheart","rainbow","stormcloud","earthquake","hailstorm"}
rituals_index = rituals_index or 1
GeneralRituals(rituals[rituals_index])
rituals_index = rituals_index + 1
if rituals_index > #rituals then rituals_index = 1 end
Code: Select all
function GeneralRituals( Ritual)
if not ritualsingle then
send("dance "..Ritual.." enemies")
else
send("dance "..Ritual.." "..maintarget)
end
end
There is a couple features I am trying to get to work. And I have tried various way to add them in. But I need this alias to sketch all at various intervals and a couple of the rituals do not need to be targeted. I even tried to get it to not fire when I did not have equilibrium....but that did not work.