(mapping script) Mudlet Mapper script for Achaea/IREs
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
It's a good idea - someone should do it, I'll accept the improvement.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Just a quick question: I had to re-install the mapping script recently. Now that I've got it up and running again, I noticed that the squares are not color coordinated based on environment types anymore. They are just all red. Is there a way to fix this? Thanks for any help!
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
That sounds like it depends on the map, not the script. So wherever you got the map from, maybe they had it red.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Hmm, I just got it from the wiki page, just like I always have. Anyone know of a link that has the mapping script with the color coordinated to environment types then? Thanks.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Two questions, semi(?)-specific to Lusternia.
I added my orgbix and the transplanar prism to the 'bixes. How can I keep them but still get the updates when the mapping script is updated?
Secondly, I am adding the 'pathfind' exits manually as I can. How can I keep them while still pulling a new map if it's updated? Thanks.
I added my orgbix and the transplanar prism to the 'bixes. How can I keep them but still get the updates when the mapping script is updated?
Secondly, I am adding the 'pathfind' exits manually as I can. How can I keep them while still pulling a new map if it's updated? Thanks.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
You'll have to re-add them when the script is updated.
Same thing, you'll have to readd them.
Same thing, you'll have to readd them.
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Thanks. Followup question then. Is there an api function to create a special exit from any room to any other room? Not just the alias which requires you to be standing in the origin room. Something like mmp.createSpecial(vnum1,vnum2,exit)?
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
Added a new command - spev: http://wiki.mudlet.org/w/IRE_mapping_sc ... l_commands
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
New mapper script update: it fixes a hangup with goto <area> (it handles it much better now - instead of one big freeze, it'll not take so long, and give you the option of trying again if it didnt find anything), and the Utilities script was re-organized. If you've been having troubles, please update, and post all feedback here on the forums.