* or How We Learned to Stop Worrying and Love OpenGL
Useful and practical presentation from Valve at SIGGRAPH 2012. See slides here.
L4D2 Linux From 6 to 300 FPS in OpenGL*
Re: L4D2 Linux From 6 to 300 FPS in OpenGL*
I like where this is going
Re: L4D2 Linux From 6 to 300 FPS in OpenGL*
I hadn't realize they'd essentially written a D3D9 -> OpenGL compatibility layer (which is what it sounds like they've done from reading those slides).
This is high up on the list of things which do not suck.
This is high up on the list of things which do not suck.