I think you mean the creator?
(and sorry I can't help. You've definitely persuaded me away from trying it, though...)
Compiling on windows
Re: Compiling on windows
Yeah, the creator. I really don't understand the error. The creator lists the PATH as having the correct folders in it, but then will fail to find headers in those folders (resulting in some 300 compile errors). It's absurd. I'm going to have to dig in to some research. The creator may not be properly passing the path to qmake or something.
I can't even use the distributed binaries, because they don't include the mapper (which I use heavily).
I can't even use the distributed binaries, because they don't include the mapper (which I use heavily).
Re: Compiling on windows
Hm? They do, http://sourceforge.net/projects/mudlet/ ... e/download has it
Re: Compiling on windows
Ah, I see. They must not have been obvious on the download page. I just saw the 1.1.1.
Re: Compiling on windows
Yeah it's a bit further down, being not released yet.
Re: Compiling on windows
... now I wonder if it's even worth this compile process. Here's the question: how frequently do these binaries get released? Heiko has had a history of releasing awesome features into the source that won't see a binary release until some time later.
Also, what is the current source version vs current binary verson?
Also, what is the current source version vs current binary verson?
Re: Compiling on windows
Windows ones have been rather frequently updated.
I think it's exactly up to par with the source, but I don't remember, and Heiko didn't tag the test3 in git. But it should be quite close or at the latest commit.
I think it's exactly up to par with the source, but I don't remember, and Heiko didn't tag the test3 in git. But it should be quite close or at the latest commit.
Re: Compiling on windows
Hmm... I suppose there's really no reason to compile on windows, then. At least it'll hold me over until I can finally solve this elan driver issue on Linux that's driving me crazy and start using it again properly.
I'd love to have binaries built on my own system, but I just don't know that it's worth all this headache. It was so easy on linux...
I'd love to have binaries built on my own system, but I just don't know that it's worth all this headache. It was so easy on linux...
Re: Compiling on windows
Is there an updated guide on compiling for windows. I am trying to use QT Creator and I am getting compile errors that I am missing files all over. I was missing zlib.h, zconfig.h, went and got it added and it works. Now I am missing pcre.h, but I am not sure how to compile it. Any help would be appreciated.
Also I notice further down the list it is asking for boost/graph/<many files>. What is boost?
Also I notice further down the list it is asking for boost/graph/<many files>. What is boost?
Re: Compiling on windows
I tried for quite some time to get this to compile on windows. At the moment I'm taking a break, then I'm going to start from scratch and try again... but for the moment all I can say is, "Good luck."