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How to begin developing scripts

Posted: Mon Aug 31, 2015 5:40 am
by keevitaja
Hello!

I have been using MUSH on wine. I'd like to move to Mudlet, but there are no needed scripts for Aardwolf.

I figured i start with something basic, like create a miniwindow which will catch and hide tells from the main window. Is there a example plugin or something?

I wrote lot of plugins for MUSH in lua, so this should not be an issue. Just need a starting point.

The end result should be something like that:

http://www.aardwolf.com/play/screenshots.htm

Re: How to begin developing scripts

Posted: Tue Sep 01, 2015 5:46 am
by keevitaja
anyone?

Btw i am using Mudlet 3. Is there a package/module development tutorial somewhere?

There is Wiki, but i cannot find anything... Perhaps it takes time.

Re: How to begin developing scripts

Posted: Wed Sep 02, 2015 4:13 am
by tarkenton
I'd suggest using http://www.aardwolf.com/wiki/index.php/ ... ardwolfGUI as a template/base.

Re: How to begin developing scripts

Posted: Wed Sep 02, 2015 5:07 am
by keevitaja
tarkenton wrote:I'd suggest using http://www.aardwolf.com/wiki/index.php/ ... ardwolfGUI as a template/base.

are you sure? this is for mudlet 1, i am using v3.

Re: How to begin developing scripts

Posted: Wed Sep 02, 2015 6:35 am
by tarkenton
Make a new profile, install and see. Should be compatible.

Re: How to begin developing scripts

Posted: Wed Sep 02, 2015 6:58 am
by keevitaja
How can i require lua files in package?

Or is it possible to write packages without .xml ? Just use lua...