How to begin developing scripts

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keevitaja
Posts: 21
Joined: Mon Aug 31, 2015 12:29 am

How to begin developing scripts

Post by keevitaja » Mon Aug 31, 2015 5:40 am

Hello!

I have been using MUSH on wine. I'd like to move to Mudlet, but there are no needed scripts for Aardwolf.

I figured i start with something basic, like create a miniwindow which will catch and hide tells from the main window. Is there a example plugin or something?

I wrote lot of plugins for MUSH in lua, so this should not be an issue. Just need a starting point.

The end result should be something like that:

http://www.aardwolf.com/play/screenshots.htm

keevitaja
Posts: 21
Joined: Mon Aug 31, 2015 12:29 am

Re: How to begin developing scripts

Post by keevitaja » Tue Sep 01, 2015 5:46 am

anyone?

Btw i am using Mudlet 3. Is there a package/module development tutorial somewhere?

There is Wiki, but i cannot find anything... Perhaps it takes time.

tarkenton
Posts: 27
Joined: Thu Feb 07, 2013 7:33 am

Re: How to begin developing scripts

Post by tarkenton » Wed Sep 02, 2015 4:13 am

I'd suggest using http://www.aardwolf.com/wiki/index.php/ ... ardwolfGUI as a template/base.

keevitaja
Posts: 21
Joined: Mon Aug 31, 2015 12:29 am

Re: How to begin developing scripts

Post by keevitaja » Wed Sep 02, 2015 5:07 am

tarkenton wrote:I'd suggest using http://www.aardwolf.com/wiki/index.php/ ... ardwolfGUI as a template/base.

are you sure? this is for mudlet 1, i am using v3.

tarkenton
Posts: 27
Joined: Thu Feb 07, 2013 7:33 am

Re: How to begin developing scripts

Post by tarkenton » Wed Sep 02, 2015 6:35 am

Make a new profile, install and see. Should be compatible.

keevitaja
Posts: 21
Joined: Mon Aug 31, 2015 12:29 am

Re: How to begin developing scripts

Post by keevitaja » Wed Sep 02, 2015 6:58 am

How can i require lua files in package?

Or is it possible to write packages without .xml ? Just use lua...

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