MAP Display

Post Reply
User avatar
Belgarath
Posts: 232
Joined: Fri Jul 26, 2013 7:19 am
Discord: macjabeth#7149

MAP Display

Post by Belgarath »

emptied since I managed to finish it
Last edited by Belgarath on Sat Nov 16, 2013 9:27 am, edited 1 time in total.

User avatar
chris
Posts: 493
Joined: Fri Jun 17, 2011 5:39 am

Re: MAP Display

Post by chris »

I'm not sure what you are trying to do. It looks like you have a display that resembles rooms & connections. What is wrong with it? What should it look like?

User avatar
Belgarath
Posts: 232
Joined: Fri Jul 26, 2013 7:19 am
Discord: macjabeth#7149

Re: MAP Display

Post by Belgarath »

.
Last edited by Belgarath on Sat Nov 23, 2013 8:29 am, edited 1 time in total.

User avatar
Zaphob
Posts: 180
Joined: Wed May 09, 2012 8:07 am
Location: mg.mud.de

Re: MAP Display

Post by Zaphob »

Did you look into the Mudlet Mapper functionality?

http://wiki.mudlet.org/w/Manual:Technical_Manual#Mapper

I don't quite understand it, yet, but I wouldn't consider myself a decent Lua coder neither. :mrgreen:

User avatar
keneanung
Site Admin
Posts: 94
Joined: Mon Mar 21, 2011 9:36 am
Discord: keneanung#2803

Re: MAP Display

Post by keneanung »

I wrote a ASCII mad display a few years ago as I didn't like the Mudlet graphical mapper. It's not perfect in any form (especially when rooms don't align on perfect angles), but it works well enough for me. I could try and extract it from my GUI to make it usable for everyone.

ETA: You can see the map in the lower right corner of this screenshot:
ubuntuone.com/0ocV705yGOTkGSt0iKiuf9

User avatar
Belgarath
Posts: 232
Joined: Fri Jul 26, 2013 7:19 am
Discord: macjabeth#7149

Re: MAP Display

Post by Belgarath »

I actually forgot to say I kept working on the script and finished it. It works basically the way I want it to now, though there are some bugs that can't really be fixed.

I might release it for those who play avalon at some point...

Post Reply