XP scripting for Valhalla

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noblestone
Posts: 154
Joined: Sun Jul 29, 2012 6:50 am

XP scripting for Valhalla

Post by noblestone »

I have been searching for a script that can:

calculate how much xp points left to certain level
calculate the total xp, total mobs, for total of minutes when reset and ready to go.

Would be great appreciated if there is script laying around somewhere to be uploaded and used.

Thanks

noblestone
Posts: 154
Joined: Sun Jul 29, 2012 6:50 am

Re: XP scripting for Valhalla

Post by noblestone »

Still waiting for help on this one... *sigh*

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Vadi
Posts: 5042
Joined: Sat Mar 14, 2009 3:13 pm

Re: XP scripting for Valhalla

Post by Vadi »

Well... you asked if there was a script laying around somewhere to be uploaded for you - it would seem there isn't it seems.

Delrayne
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Re: XP scripting for Valhalla

Post by Delrayne »

Requests are also more appropriate in the Help section. Also, needed is a bit more information as well.

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kevutian
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Re: XP scripting for Valhalla

Post by kevutian »

As per Delrayne's post, get this done and I am sure somebody might be willing to knock something together. I have plenty of time today so get that info available!

noblestone
Posts: 154
Joined: Sun Jul 29, 2012 6:50 am

Re: XP scripting for Valhalla

Post by noblestone »

Wocci cleaves a zombie, and kills him instantly.
A zombie is dead!
You receive 672 experience points.

It is what I need, to gather total of points on a reset timer along with # of mobiles and average of points per minute, it should go like this.

You have earned XXX,XXX experience points in XXX minutes. Your average experience points per minute are XXX. XXX mobiles has been killed.

Something like that, don't know if there is way to add goal points and have calculator which throws out result as:
You need XXX,XXX points per hour to reach XX,XXX levels. The level is 16,650 points. Hope I makes sense here...

noblestone
Posts: 154
Joined: Sun Jul 29, 2012 6:50 am

Re: XP scripting for Valhalla

Post by noblestone »

Bump anyone?

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