Simple, Basic Mapping Script Thread

Silvine
Posts: 142
Joined: Sat Oct 23, 2010 2:36 pm

Re: Simple, Basic Mapping Script Thread

Post by Silvine »

Map changelog
Added rooms to Aredrel
Added rooms to Thalos
Added rooms to Grasslands
Changed layout to Lower Moria
Added rooms to minos (not all)
Added rooms to Acadmey
Added rooms to Mishrak
Added rooms to Necromancer Mines
Added rooms to Brandon
Added rooms to village before Salem
Removed exit from tak to temple
Added rooms to Outcasts
Changed layout to Sin
Added room to Garathorm
Added room to Kalveh
Added rooms to White Gold Cathedral (the obvious ones)

Still to do
Atun to Gondor
BedlamMap16-06-2013.zip
(416.49 KiB) Downloaded 591 times
I managed to duplicate this from the sticky thread elsewhere

Silvine
Posts: 142
Joined: Sat Oct 23, 2010 2:36 pm

Re: Simple, Basic Mapping Script Thread

Post by Silvine »

map changelog

Added rooms to fire grotto
Added rooms to winterwood
Added rooms to Atuan

still to do - Nothing much left to do
Bedlam-v3-15-09-2013.zip
(424.73 KiB) Downloaded 688 times

Silvine
Posts: 142
Joined: Sat Oct 23, 2010 2:36 pm

Bedlam, Basic Mapping Script Thread

Post by Silvine »

New map of Bedlam, the map has been simplified and changed substantially.
BedlamReMappedSilv.zip
(408.77 KiB) Downloaded 672 times

g3rman
Posts: 5
Joined: Sun Oct 22, 2017 5:47 pm

Re: Simple, Basic Mapping Script Thread

Post by g3rman »

Has anyone successfully created a mapping script/instructions for LambdaMOO based environments?
Would appreciate any help on this one.

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