Hi There,
I just started playing some aetolia again after a few years, and coming from zmud/cmud I would like to keep my afflictions tracked in a sidebar. I used to have buttons that would change colors as i got afflictions and could then click the button for the cure if wanted to as well.
After reading a bit it seems in mudlet i would have to go with a miniconsole and echoes or labels. I have created one miniconsole which has the afflictions echoed to it, but either i get the same affliction listed twice or i end with a whole lot of blank lines and then an affliction. I'm not bothered about clicking to heal, I just want my afflictions to be listed as they appear, ina neat list and go away as I cure. And be easily readible wihtout lines of blank spaces between them.
What would the recommended way be to do this, and could anyone give me some practical examples with a light explanation so that I can understand it and tinker with it myself? ie I do not want to just copy paste and not learn how it works.
Console/Label Affliction tracking
Re: Console/Label Affliction tracking
This is what i use to track my opponents afflictions. It is just a text only display, but has some nice functionality as far as sorting and output color.
Keep in mind this will not work as a standalone script. It depends on certain other functions in my system that are not included and should only be used for example purposes.
Keep in mind this will not work as a standalone script. It depends on certain other functions in my system that are not included and should only be used for example purposes.
Re: Console/Label Affliction tracking
Thanks tsuujin, I'll pop that in and play around till I can make sense of it. I'll post back if i don't understand anything specific.
Re: Console/Label Affliction tracking
I'm not terribly familiar with Mudlet's buttons, but I should think they can handle exactly what you're after. I might check the manual, or do some searching on here for button-related information.
Re: Console/Label Affliction tracking
i read either in the manual or on the forum somewhere that mudlet buttons shouldnt be used for things that can rapidly change. afflictions can be given at between 2 and 6 probably per 2 seconds, heals can occur roughly 2 - 6 or so every 2-3 seconds. i thought that would probably count as relatively rapid?
Re: Console/Label Affliction tracking
I don't think there's a need to use buttons. It's a lot faster to manipulate text than images and I'm a fan of lightweight.
Re: Console/Label Affliction tracking
Oo, I like the opponent affliction tracker. It's a bit beyond my skill to build something like that or dissect it (I'm a psych major, keep me away from technology) but I'll have to try and work it out. I use a blademaster in Achaea and a Pureblade in Lusternia, do you think it would be possible to set up something that will track wounds/bleeding? Maybe a nice little stick figure or some sort of graphic that would show broken limbs?
Re: Console/Label Affliction tracking
I wrote that for a blademaster, actually. Helped me to lock in brokenstars when i knew what my opponents actually had. Broken limbs could just be made into a category (I think i actually had one set up initially) so it would display on it's own.
I never got into the stick figure thing, though I know a lot of people did. It's a a lot of coding for a system that is going to be inaccurate by nature (because you don't see when you break their limbs, and there are a ton of factors that alter limb damage output).
I never got into the stick figure thing, though I know a lot of people did. It's a a lot of coding for a system that is going to be inaccurate by nature (because you don't see when you break their limbs, and there are a ton of factors that alter limb damage output).