Hello there,
I have been using Mudlet for a few months now; and while I am fairly comfortable with the basics; I am looking to step up my game when it comes to Lua scripting. I play a very complex MUD; and I am finding that my current scripting abilities are not quite enough to handle some of the more intricate aspects of automation and trigger management.
Specifically; I am trying to create a system that will track multiple resources like mana; healt; and stamina) and trigger different responses based on varying percentages of each. For example; I want it to heal if my health drops below 30%, but also make sure that my mana does not go below 20% in the process. Additionally; I want to add conditions for things like status effects that will trigger a different set of actions altogether.
I have read through the official Mudlet documentation and explored some tutorials; but I am struggling to combine all these elements into a cohesive script. Do any of you have advice on how I could structure these triggers more efficiently? Should I be using tables to manage the variables; or is there a better approach I am not aware of?
Also; if there are any best practices for debugging and testing scripts in Mudlet that I might be overlooking.
Thanks in advance for your help and assistance.
I Need Advice with Improving Lua Scripting Skills for a Complex MUD Game
- SlySven
- Posts: 1034
- Joined: Mon Mar 04, 2013 3:40 pm
- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Re: I Need Advice with Improving Lua Scripting Skills for a Complex MUD Game
I would suggest that you drop by our Discord guild/server - specifically the #help channel there is usually someone there who will be willing to offer advice within a few hours...