Jor'Mox wrote: ↑Wed Feb 08, 2023 3:09 pm
When it comes to getting the text into the containers that you have set up, can you post a screenshot of the trigger you have setup to try to capture that text? Please also show or otherwise include the code you have that is creating those containers (not the code for the containers themselves, just the stuff you have that makes each of them) so I can see what names you are giving them all, to reference when helping you get things up and running.
The variables I want to display are coming through msdp. msdp.HEALTH, msdp.HEALTH_MAX (and the usual suspects in vnum, mana..). I will display the fight counter too. The amount of tabs is simply a relic of the guide, I don't think I even know how to fill 5 of them, let alone 19 + map

For sure I'd be displaying the map in top right, chat messages in lower right, and whatever variables in the left upper. Once I can see it working, I can tinker it out.
GUI.tabwindow =
GUI.tabwindow or
Adjustable.TabWindow:new(
{
name = "tabwindow",
x = 0,
y = 0,
width = "100%",
height = "49%",
tabBarHeight ="10%",
tabs = {"MyGauge","Tab1", "Tab2", "Tab3", "MapTab"},
},
GUI.right
)
GUI.tabwindow2 =
GUI.tabwindow2 or
Adjustable.TabWindow:new(
{
name = "tabwindow2",
x = 0,
y = '50%',
width = "100%",
height = "49%",
tabBarHeight ="10%",
tabs = {"MyTest","Tab4", "Tab5", "Tab6", "System"},
},
GUI.right
)
GUI.tabwindow3 =
GUI.tabwindow3 or
Adjustable.TabWindow:new(
{
name = "tabwindow3",
x = 0,
y = 0,
width = "100%",
height = "49%",
tabBarHeight ="10%",
tabs = {"MyTest2","Tab7", "Tab8", "Tab9", "Combat"},
},
GUI.left
)
GUI.tabwindow4 =
GUI.tabwindow4 or
Adjustable.TabWindow:new(
{
name = "tabwindow4",
x = 0,
y = '50%',
width = "100%",
height = "49%",
tabBarHeight ="10%",
tabs = {"MyTest3","Tab10", "Tab11", "Tab12", "Whatever"},
},
GUI.left
)
mapper =
GUI.mapper or Geyser.Mapper:new({x = 0, y = 0, width = "100%", height = "100%", name="mapper"}, GUI.tabwindow.MapTabcenter)