Trigger for Bump-testing Hidden Exits
Posted: Thu Jan 13, 2022 6:03 pm
Hey all,
New to the forum, and to mudlet. I know how to create some very basic triggers, but this one is beyond my ability to think through.
The mud I play has hidden exits - exits that will not show as a possible direction to move in until the player has already tried to move that way. In this case they will 'bump' into a hidden door, at which point it becomes a visible exit.
I want to find these exits. But I DON'T want to manually go in every possible direction besides those shown every time I enter a room.
I was wondering if it were possible to create a script/trigger that will automatically explore in every direction that isn't initially shown as a "north", "south", etc. exit whenever I enter a room. For example, if I enter a room that has exits to the North and South, my character will automatically try to go east, west, up and down. Would that be possible?
Looking forward to reading your replies, I welcome any and all advice on this
New to the forum, and to mudlet. I know how to create some very basic triggers, but this one is beyond my ability to think through.
The mud I play has hidden exits - exits that will not show as a possible direction to move in until the player has already tried to move that way. In this case they will 'bump' into a hidden door, at which point it becomes a visible exit.
I want to find these exits. But I DON'T want to manually go in every possible direction besides those shown every time I enter a room.
I was wondering if it were possible to create a script/trigger that will automatically explore in every direction that isn't initially shown as a "north", "south", etc. exit whenever I enter a room. For example, if I enter a room that has exits to the North and South, my character will automatically try to go east, west, up and down. Would that be possible?
Looking forward to reading your replies, I welcome any and all advice on this