Setting up the automapper

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Rohgard
Posts: 2
Joined: Mon Jun 22, 2020 8:05 am

Setting up the automapper

Post by Rohgard »

I am lost with the automapper. Could someone please tell me how to set it up?

This is how a typical roomdescription in my mud looks like:

South Wharf Road
  You are standing just west of Common at the southern Wharf of
Manetheren. People mill about here at an alarming rate; merchants
leading guildmen to ships, and sailors unloading net loads of fish by the
ton. A depressed little wooden shack can be seen just to the north,
held up by a web of netting and rope. The road to the warehouse
district lies to the south.
[ n e s w ]
A supercilious Seanchan noble has washed ashore here, looking lost. [ -1000 ]
......High Lord Trehydraad glows with a bright light!
Brellin the harbormaster, a seasoned warrior, stands here smoking his pipe. [ 200 ]

<599H 659M 278V 1X 08:24:01 100S>



- The title of the room is in a different color than the rest of the description.
- The second row (first line of room description) is indented (somehow it doesnt show here).
- The last line is the prompt.

I tried to set it up myself but it wont recognize the exits and it always takes the first line for
the room name which sometimes is wrong.

Edited by: SlySven to put the missing spaces in as non-breaking ones...

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SlySven
Posts: 962
Joined: Mon Mar 04, 2013 3:40 pm
Location: Deepest Wiltshire, UK
Discord: SlySven#2703

Re: Setting up the automapper

Post by SlySven »

As colour can be used to identify the room name I guess it just needs configuring somehow (the automapper is not in my skill-set area right now). I guess the exits can be probably be picked out by a regular expression.

Rohgard
Posts: 2
Joined: Mon Jun 22, 2020 8:05 am

Re: Setting up the automapper

Post by Rohgard »

Yeah, i think its not that hard. I just dont know how to work with the setup files and such.

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