Question: Is there some Mudlet setting I need to change to get this to behavior properly?
TELNET SCREENSHOTS:
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MUDLET SCREENSHOTS:
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TBuffer::translateToPlainText(...) INFO - Unhandled sequence of form CSI...C received, Mudlet will ignore it.
No, the closest I see are CP850 and CP866. I'm using Mudlet 4.5.1-de on Macbook with macOS High Sierra.
Wow, you are awesome! Also your screen shot looks so much better than even telnet, thank you!SlySven wrote: ↑Sun Apr 26, 2020 7:27 pmAnyhow I have managed to bodge a fix together that converts the code to a corresponding number of spaces and then things look more promising...
I will see if I can polish this up and get it into the version after the one that is being put together - so you might see the fix in a month or so...
I'll consider myself lucky indeed! Thank you so much for taking the time - I tested the 4.6.2 version you shared on Macbook and it's perfectSlySven wrote: ↑Mon Apr 27, 2020 2:33 amYou were lucky that I had just done those codecs for Medieva - and that I had left code in place to moan about ANSI ESC control codes that Mudlet cannot make use of!
I checked the MUD you are trying to play out and I noticed that they haven't done anything to detail what a Client needs to set to connect to their Server - if you get a chance in Game it might be worth asking them why they put out ANSI codes that they shouldn't do without checking that the terminal on the other end can handle them. Admittedly Mudlet does not (yet!) support negotiation about the character encoding to use but strictly speaking a computer making a Telnet connection can only assume that the host on the other end can understand ASCII and should not use anything else without checking with the computer/human on the other end what is okay to use. It may be that the character encoding (like the use of VT100 control codes to move the cursor) is something that the player can change once they have connected - but the fact that there is no information about this on their website is a bit naughty...![]()