Mapping variable room sizes
Posted: Thu Apr 23, 2020 7:11 pm
Hello
Wondering if anyone has worked with mudlet's mapper and a game that has room sizes that vary.
I have access to near by rooms xposition, yposition and size. I know if rooms connect because I have connection points that appear on a map.
I am running into graphing issues.
For example I know the position and sizes of room in reference to the player's current room. I don't know which of these is the one directly to the east.
Sometimes I will get data for 80 or so nearby rooms. All in reference to how they should appear on a graph where you are standing. The center of the players room is 0,0 on the graph.
I have loads of data. I even know how to graph. I've already made it so these rooms draw on a simple map to show nearby rooms
I don't know how to do things like determine if two rooms are side by side.
In short does anyone know where I go to learn about this? Is there an API for these things?
Thanks for your time and knowledge!
Wondering if anyone has worked with mudlet's mapper and a game that has room sizes that vary.
I have access to near by rooms xposition, yposition and size. I know if rooms connect because I have connection points that appear on a map.
I am running into graphing issues.
For example I know the position and sizes of room in reference to the player's current room. I don't know which of these is the one directly to the east.
Sometimes I will get data for 80 or so nearby rooms. All in reference to how they should appear on a graph where you are standing. The center of the players room is 0,0 on the graph.
I have loads of data. I even know how to graph. I've already made it so these rooms draw on a simple map to show nearby rooms
I don't know how to do things like determine if two rooms are side by side.
In short does anyone know where I go to learn about this? Is there an API for these things?
Thanks for your time and knowledge!