Some basic tips:
The generic mapper will try to find a
room name in the first line that appears after you hit look or a movement key. It will also try to find a prompt and exits automatically afterward.
If you do not have a basic understanding of Mudlet triggers, I suggest looking at the wiki here:
https://wiki.mudlet.org/w/Manual:Introduction#Triggers
That will make it much easier for you to understand what to do with the room and exit triggers.
While setting up basic mapping, use the
map debug command to assist you in the process of detecting room information.
So if the mapper is not properly recognizing your room information, you will not be able to map. The first thing to do is try to get it to find your prompt with the
find prompt command followed by any MUD command, like look or inventory to get the MUD to show you its prompt. If the mapper doesn't automatically recognize your prompt, you can give it a pattern to use. For example, if your MUD prompt looks like
then you would use the command
map prompt in this way:
Code: Select all
map prompt %d+/%d+hp %d+/%d+mp %d+/%d+mv >
The next thing to do is look at room name information. As previously stated, the mapper will automatically take the
first line it sees after a look or a movement as the
room name. If this is not always the room name, the mapper can end up with faulty map. For this reason there is the
map ignore command which will tell the mapper to ignore certain lines from the MUD that may interfere with room name recognition. For example if you see something like
Code: Select all
A scary monster has appeared from the west.
appearing before your room names, use
map ignore like so:
and the mapper will no longer consider that line for a room name. Since
what is appearing can change and so can the direction it came from, those parts are left out so that
anything arriving from
any direction should still be ignored by the mapper.
Finally, if the mapper is not recognizing exits, you can give the mapper a new trigger to work with. However if your game has an unsual method for displaying exits, this may depend on what exactly the exits of your game look like. It's difficult to account for all games as many games have many different ways of displaying rooms. If you need further help, it would be useful to show an example of what rooms look like in your game so that you can receive more specific information.