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Anyone have a Wormholes script?

Posted: Wed Jun 08, 2011 10:18 pm
by Orlendr
Does anyone have a Serpents script for Wormholes? I keep trying to figure out a way to use triggers to show me when I enter a room that I've WORM SEEKed or WORM WARPed before.

I'm hoping for something that'll show me where it leads, and that I can add onto to tell me something nearby that I recognize (Like Greatrock or Shastaan or something).

Re: Anyone have a Wormholes script?

Posted: Sun Jun 12, 2011 2:34 am
by Rakon
Nothing like this that I know of, for Mudlet specifically yet. However, you can use the stand-alone Mudbot proxy with Vadi's mapper module for Achaea, to parse/show wormholes in the map for you. It's a 2D text map though, nothing as fancy as Mudlet's built in.

http://penguincoder.com/code.php

Re: Anyone have a Wormholes script?

Posted: Mon Jun 13, 2011 5:39 am
by Wyd
Here's a old one of mine.

It doesn't take into account WORM SEEKing, and the successful warp trigger is made for a vibrating stick..but it'll keep track of warps you've gone through, and show them whenever you enter a room with a warp.

Edit: Oh, just realized it is built for ATCP. If you're using GMCP, you'll need to change all the references to "atcp" to "gmcp"

Re: Anyone have a Wormholes script?

Posted: Sat Dec 08, 2012 9:16 pm
by eewallace
Since someone requested it, here's a version of Wyd's tracker script with the atcp stuff rewritten for gmcp.