High DPI monitor support for Windows?

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Soylent
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Joined: Wed Apr 11, 2018 4:34 pm

High DPI monitor support for Windows?

Post by Soylent »

Hello, is there any setting for high DPI screens, like 4K monitors or Surface tablets? The MUD text looks fine, but the Mudlet UI text is scrunched together or covered:

mudlet4k - Copy.PNG

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Vadi
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Re: High DPI monitor support for Windows?

Post by Vadi »

I'm afraid not at the moment, but we'd love help in this area.

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SlySven
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Re: High DPI monitor support for Windows?

Post by SlySven »

Is there anything that your Window (System?) Manager sets for you that Mudlet - as a Qt application - inherits from it's environment? Back in the days of Qt4 there was a "qt settings" application but for Qt5 it may be part of the environment (especially if you are using a KDE setup!)

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Vadi
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Re: High DPI monitor support for Windows?

Post by Vadi »

I don't think that is applicable to Windows.

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SlySven
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Re: High DPI monitor support for Windows?

Post by SlySven »

It wasn't clear as to what the OP's OS(s) is/are!

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Vadi
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Re: High DPI monitor support for Windows?

Post by Vadi »

It's right in the topic :)

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SlySven
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Re: High DPI monitor support for Windows?

Post by SlySven »

D'oh
58e8ff3feb97430e819064ce.png
58e8ff3feb97430e819064ce.png (31.36 KiB) Viewed 6766 times
(Image from: http://www.stickpng.com/assets/images/5 ... 9064ce.png)

sofkey
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Joined: Thu Jan 09, 2020 4:16 am

Re: High DPI monitor support for Windows?

Post by sofkey »

I'd like to know if there's a work around for this yet. It's quite impossible to use Mudlet without a fix. The fields on the alias editor, for example, are all scrunched up on top of one another. I'm not able to read the labels let alone select the fields.

sofkey
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Joined: Thu Jan 09, 2020 4:16 am

Re: High DPI monitor support for Windows?

Post by sofkey »

There is a workaround on the wiki FAQ but it makes the main terminal font fuzzy. Quite a pain to look at for very long!

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