Re: How to auto connect to MOO
Posted: Sat Sep 14, 2019 4:18 pm
Jor'Mox wrote: ↑Mon Oct 23, 2017 2:16 pmIn which case, you could treat it all as the password. Still protects password privacy, while allowing flexibility. Alternately, you could still have name and password fields, but then have have room below to list commands to send, in which you use some sort of variables to stand in for those values.
So a typical game might have this:
The OP’s game would use this:
connect %name %password
And mine would use this:
Thanks Jormox, i followed your advise & trics. it worked for me. thanks again