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Re: How to auto connect to MOO

Posted: Sat Sep 14, 2019 4:18 pm
by Opensky
Jor'Mox wrote:
Mon Oct 23, 2017 2:16 pm
In which case, you could treat it all as the password. Still protects password privacy, while allowing flexibility. Alternately, you could still have name and password fields, but then have have room below to list commands to send, in which you use some sort of variables to stand in for those values.

So a typical game might have this:
%name
%password

The OP’s game would use this:
connect %name %password

And mine would use this:
y

l
%name
%password

Thanks Jormox, i followed your advise & trics. it worked for me. thanks again