Semicolon Problem

Kyle
Posts: 30
Joined: Fri May 14, 2010 5:39 am

Semicolon Problem

Post by Kyle »

In Achaea you're able to uses says with emoticon to say something and do an expression at the same time. However, when I do say "<insert text>" ; ) it just says the line and acknowledges with the semicolon as another entry. Any idea how to get this to go through without making it think there's two different inputs?

User avatar
Vadi
Posts: 5041
Joined: Sat Mar 14, 2009 3:13 pm

Re: Semicolon Problem

Post by Vadi »

Change the command separator in settings to be ;;

User avatar
tsuujin
Posts: 695
Joined: Fri Feb 26, 2010 12:59 am
Location: California
Contact:

Re: Semicolon Problem

Post by tsuujin »

Vadi wrote:Change the command separator in settings to be ;;
I still say that Mudlet (like every other client I'm aware of) should simply be made aware of a list of common exceptions. I tried the ";;" thing for about a week and was so sick of having to redo it every time i tried to chain commands (because I always used ";") that I just changed it back and went back to simply not being able to use a semi-colon period.

Kyle
Posts: 30
Joined: Fri May 14, 2010 5:39 am

Re: Semicolon Problem

Post by Kyle »

It worked. Thanks!

User avatar
Vadi
Posts: 5041
Joined: Sat Mar 14, 2009 3:13 pm

Re: Semicolon Problem

Post by Vadi »

I find a single semi-colon inconvenient, period. It can't be used in texts because of this (while it has very valid application in the English language), and escaping it - isn't something natural for the input line. Hence why ;; is ideal to get used to from the beginning actually.

User avatar
tsuujin
Posts: 695
Joined: Fri Feb 26, 2010 12:59 am
Location: California
Contact:

Re: Semicolon Problem

Post by tsuujin »

Vadi wrote:I find a single semi-colon inconvenient, period. It can't be used in texts because of this (while it has very valid application in the English language), and escaping it - isn't something natural for the input line. Hence why ;; is ideal to get used to from the beginning actually.
Yeah, but I didn't get started with MUDs; I got started with programming, and the syntax carried over for my first...oh... eleven years of mudding.

naftali
Posts: 138
Joined: Wed Jan 20, 2010 8:42 pm

Re: Semicolon Problem

Post by naftali »

I would be very happy if the command line would simply recognize \; as a semicolon and not a command separator.

Silvine
Posts: 142
Joined: Sat Oct 23, 2010 2:36 pm

Re: Semicolon Problem

Post by Silvine »

Hi,
Does anyone know of a workaround for this? Is it possible to change the command separator with some code, run your command and change it back again?
The mud I play uses a ; at its command separator so it interferes with the ; I use. I've hundreds of uses of ; so its not practical to change it.

Delrayne
Posts: 159
Joined: Tue Jun 07, 2011 7:07 pm
Contact:

Re: Semicolon Problem

Post by Delrayne »

you change what the command separator is in mudlet settings. Perhaps using a colon (:) would be better for you. It's the exact same key with a shift added to it.

Silvine
Posts: 142
Joined: Sat Oct 23, 2010 2:36 pm

Re: Semicolon Problem

Post by Silvine »

Yeah, but I've hundreds of triggers, aliases using a semicolon already, so I would want to be able to change the separator with code, fire my commands off, and then change it back again. I don't think its any use for me to change it permanently.

Post Reply