Encoding in Cyrillic KOI-8 R.
Re: Encoding in Cyrillic KOI-8 R.
very sadly (
Re: Encoding in Cyrillic KOI-8 R.
I am using 'Mudlet 2.0-rc4 built: January 19, 2011' (Ubuntu 11.04), but as I see 'Character Encoding' is grayed and it pre-filled with 'English (ASCII)' value and there is no any possibility to switch to anything else (utf8/koi8-r/win1251).
Is there any possibility to change to other encoding? I do not need LUA (yet), so if it is problem with lua-unicode, I would live without it if output/input would be unicoded/koi8r-ed...
Seems mudlet is a only nice looking mud client, but without possibility to change encoding there would be no use for me at all from it
// I'm connecting to mud.c7i.ru 9000 that have possibility to test supported encoding by client (entering '?' in 'Codepage:' prompt, but as I see no suitable encoding could be used with mudlet....
Is there any possibility to change to other encoding? I do not need LUA (yet), so if it is problem with lua-unicode, I would live without it if output/input would be unicoded/koi8r-ed...
Seems mudlet is a only nice looking mud client, but without possibility to change encoding there would be no use for me at all from it
// I'm connecting to mud.c7i.ru 9000 that have possibility to test supported encoding by client (entering '?' in 'Codepage:' prompt, but as I see no suitable encoding could be used with mudlet....
Re: Encoding in Cyrillic KOI-8 R.
Mudlet requries Lua to be nice-looking though :\
Re: Encoding in Cyrillic KOI-8 R.
So as for no there is no any way to get encoding other then "English (ASCII)"? ... env. vars, recompile... anything?
Re: Encoding in Cyrillic KOI-8 R.
You can get older version of Mudlet (pre 1.0). Mudlet used to be able to deal with KOI-8 R, unicode etc..
It's simply a lot of work to fully support unicode at this point because Lua isn't ready - or at least it means that people have to make compromises and it would be more difficult for newbies. I've made an attempt to support Chinese via unicode and even build a post 1.0 demo that could use a few important Lua functions such as echo(), but I didn't get enough help from Chinese developers so I called it quits. The Russian MUD community may contribute though and revitalize the unicode project, but I doubt that this will happen - and until then I have zero interest in this area.
It's simply a lot of work to fully support unicode at this point because Lua isn't ready - or at least it means that people have to make compromises and it would be more difficult for newbies. I've made an attempt to support Chinese via unicode and even build a post 1.0 demo that could use a few important Lua functions such as echo(), but I didn't get enough help from Chinese developers so I called it quits. The Russian MUD community may contribute though and revitalize the unicode project, but I doubt that this will happen - and until then I have zero interest in this area.
Re: Encoding in Cyrillic KOI-8 R.
Just to inform everybody who is interested: I've succeeded in recompiling and changing lastest mudlet from git to support unicode.It was little bit tricky (as even build was not working - many files missing from CMakeLists.txt and cmake was not able to build).
But as for now unicode input + output working. Lua scripting works also (I've tried aliases + simple triggers, and regexp patterns like "test (\pL+) this" works!
Its so cool
But to make this I needed to replace many 'toLatin1' conversions with 'toUnicode' etc, so I am not sure that it wont break others' scripts (actually if people was not used unicode, eveything should work)
So question to admins: what is better to do to make unicode version available to everyone? Make a separate branch or somebody who has many scripts can test if unicode support change anything?
But as for now unicode input + output working. Lua scripting works also (I've tried aliases + simple triggers, and regexp patterns like "test (\pL+) this" works!
Its so cool
But to make this I needed to replace many 'toLatin1' conversions with 'toUnicode' etc, so I am not sure that it wont break others' scripts (actually if people was not used unicode, eveything should work)
So question to admins: what is better to do to make unicode version available to everyone? Make a separate branch or somebody who has many scripts can test if unicode support change anything?
Re: Encoding in Cyrillic KOI-8 R.
I so sadand until then I have zero interest in this area.
Re: Encoding in Cyrillic KOI-8 R.
any changes in this subject? still no plans to allow for KOI-8 R support?
Re: Encoding in Cyrillic KOI-8 R.
I think you are more likely to convince someone to create a unicode version for you, separate from the main version. Based on one of the posts above, it seems possible for someone that knows what they are doing.
Re: Encoding in Cyrillic KOI-8 R.
Well, there has been one around a couple of years ago, but it's no longer supported by the author.