Vadi wrote:There is, you could make a miniWindow, and selectCurrentLine() copy() paste("my miniwindow"). Let us know if you'd like help with that.
Thanks for your answer. I don't think if it will solve my case. It looks like more global problem, as Mudlet seems to display all not-really-ended-with-\n lines at the main window and waits for input for them in the bottom line; TinyFugue in such case moves the line which is waiting for input to the bottom, and there are just too many cases to write a trigger(s) for all of them. Also, the lenght of those lines is different, so this miniwindow could be sometimes too narrow and sometimes way too wide. Also, it would just look ugly when the window shows nothing - some percent of the bottom line unused and a cursor blinking in the half of the screen
I'm sorry if my English is too bad to explain it clearly. I've done one more screenshot:
https://i.imgur.com/K9Rv0Z5.png
and each time I've added this red line this is an example of the case, when the mud sends me a line without CRLF and it would be great to have it on the very bottom. For those of you familiar with Genesis mud: my game is very similar, the marked lines are mostly post office interface, so 'Adresat:' means 'To:', 'Temat' = 'Subject', 'CC' = 'CC'
![Wink ;-)](./images/smilies/icon_e_wink.gif)
, '1]' and '2]' are just numbers of lines in the letter composing menu and '[1-1 adefFhHmnpqrsRux.!?] (aktualny: 1) -- ' is the control line showing number of letters, selected one and possible operations shortcuts. I can't explain with in other way, sorry for that
SlySven wrote:A quick question to the OP - does Polish use any non-ASCII (the basic 52 a-z, A-Z) characters?
I am aware that we have some short-comings in support of accented or other characters outside of that set at the present and it is something we want to resolve for Mudlet 4.0 - eventually we will need a team of bi- or multi-lingual volunteers to help to iron out both the User Interface (working out what non-Americanish words to use for each other language) and to test Mudlet with those languages. Perhaps you might be a candidate for the pl-PL case?
Yes, Polish uses some special characters: ą, ć, ę, ł, ń, ó, ś, ź, ż.
But the good news is: I don't know any 'living' Polish MUD, which really uses them. There is one that I remember, but I have no idea, if anyone still plays it (it has a choice for the player: special characters can be encoded in UTF-8, ISO-8859-2, cp1250 (windows format), cp852 (dos format) and with converting special to latin (so 'ż' and 'ź' are converted to 'z', 'ą' to 'a' and so on)), so to get a _full_ support you would have to support them all - but I suppose in modern times support for UTF-8 will be enough.
To be honest, we (as: 'Polish mud players community) are mostly used to the last 'choice', with converting non-latin to latin. It's the common way on the biggest Polish LP-Mud, Arkadia.
Sure, I can help with the user interface, feel free to contact me here or via my private e-mail: ftpd 'at' insomniac 'dot' pl with the details. Also, I can help with testing Mudlet on MUD with Polish chars, so if you have some very-very-alpha builds of 4.0 with support for accented characters, please let me know and I'll perform the tests for you.