Mapper Functionality - and Genesis

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orzik
Posts: 1
Joined: Tue Feb 17, 2015 8:30 pm

Mapper Functionality - and Genesis

Post by orzik »

Team,
I am new to Mudlet. As I was experimenting with the mapper I seem to understand the code, however I am tripping on the overall configuration. What I mean is, how do you organize save and trigger the scripts to make them work as a whole. i.e. do you create bunch of scripts to do certain thing each and place them in the same folder to execute simultaneously? I am missing the basic approach as you can see.
Also, does anyone have Genesis scripts to share? That would definitely help ;)
Thank you,

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Belgarath
Posts: 232
Joined: Fri Jul 26, 2013 7:19 am
Discord: macjabeth#7149

Re: Mapper Functionality - and Genesis

Post by Belgarath »

I'm not part of the 'Team', but I've looked at the mappers in the >> mapper section << and made a working mapper for the MUD I play (in my signature).

There are a few generic mappers already made for certain types of muds. You can scan through to look through them yourself to get a general idea of what you need to make your own mapper. :)

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