Beginners instructions?

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gaosin
Posts: 5
Joined: Fri Jan 20, 2012 6:15 am

Beginners instructions?

Post by gaosin » Sat Oct 07, 2017 10:28 pm

Hello all,

I have been looking through the forums for awhile, and I have to say you guys are often speaking a whole different language, so it makes me a little concerned I'm just not going to get scripting and the like down. I've played muds off and on since the late/mid 90's. I've taken breaks here and there, sometimes months or even a year or two at a time, but I always come back. My muds of choice tend to be the intensive combat types many of you play, such as the IRE games and my first one, Avalon. I've never been great at scripting and tend to stick with the simple aliases, keybindings, and dumb triggers that don't take a lot of skill to make. Also, I've never been great in a fight, often getting lost in a sea of afflictions as I watch myself scroll to my doom. So, I'm tired of all that and am hoping to learn how to properly build a responsive system... but I gotta figure out what all this code means! I'm currently back to playing Avalon and, well, I still suck after 20 years (with noticeable breaks) and that's just not cool. Assuming I have no computer/coding savvy, which is not a big assumption since the little bit of knowledge I have may as well be none, where should I start? I'm getting a little old to rage quit out of frustration :lol:

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Vadi
Posts: 4666
Joined: Sat Mar 14, 2009 3:13 pm

Re: Beginners instructions?

Post by Vadi » Sun Oct 08, 2017 5:34 am

Hiya!

Check out the videos we have explaining the basics: https://www.mudlet.org/media/

As well as the introduction in the manual: https://wiki.mudlet.org/w/Manual:Introduction

If you've got questions, feel free to ask - as you see they're all promptly answered!

gaosin
Posts: 5
Joined: Fri Jan 20, 2012 6:15 am

Re: Beginners instructions?

Post by gaosin » Sun Oct 08, 2017 7:08 am

Thank you, I feel like I need a mud designed just to teach this stuff. Would be like a newbie school, but more technical and never ending. Anyway, going through the manual (haven’t watched the videos yet until I can get to a bigger screen) has given me a few ideas to try, just not sure I can make them work the way I hope they will. I’m wanting to have a running tally of afflictions so I can see what has hit, been cured, or is about to kill me. Maybe buttons?
I need to have something replace my massive collection of aliases. I have so many that I forget what they do.

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Vadi
Posts: 4666
Joined: Sat Mar 14, 2009 3:13 pm

Re: Beginners instructions?

Post by Vadi » Sun Oct 08, 2017 4:30 pm

Sounds like you wanna make some buttons!

gaosin
Posts: 5
Joined: Fri Jan 20, 2012 6:15 am

Re: Beginners instructions?

Post by gaosin » Sun Oct 08, 2017 5:43 pm

Ok, so I’m making buttons which I want to have a white background when the affliction is not applied, and yellow when applied. I’m not seing how to set up a trigger to press the button, though. Or I guess maybe an if/then style trigger to change the background color would work better?

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Vadi
Posts: 4666
Joined: Sat Mar 14, 2009 3:13 pm

Re: Beginners instructions?

Post by Vadi » Mon Oct 09, 2017 7:32 am

I don't think you can change the buttons colour on the fly, there's no function for it: https://github.com/Mudlet/Mudlet/issues/651

So, if you wanna do that, you can use labels instead - they're more powerful and allow you to do awesome stuff: https://wiki.mudlet.org/w/Manual:Geyser#Geyser.Label

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