There doesn't seem to be anything requiring the discrete GPU on OS X:
https://developer.apple.com/library/mac ... index.html
Is it really required?
DSL
OS X + Requiring Discrete GPU
Re: OS X + Requiring Discrete GPU
Mudlet uses OpenGL for the 3D mapper, and the discrete GPU isn't explicitly required - as it says there OSX enables it by default.
Re: OS X + Requiring Discrete GPU
I wonder if it's possible to add:Vadi wrote:Mudlet uses OpenGL for the 3D mapper, and the discrete GPU isn't explicitly required - as it says there OSX enables it by default.
The relevant key is:On OS X 10.7 and later, there is a new attribute called NSSupportsAutomaticGraphicsSwitching. To allow your OpenGL application to utilize the integrated GPU, you must add in the Info.plist of your application this key with a Boolean value of true
At the moment Mudlet refuses to allow me to force the graphics back to integrated only which I want to do because I happen to be on a Mac that is affected by a bad discrete GPU.NSSupportsAutomaticGraphicsSwitching
Re: OS X + Requiring Discrete GPU
Yep, I can add it.
Re: OS X + Requiring Discrete GPU
It doesn't seem to be that trivial - I think the application actually needs to be coded to support the graphics switching. See https://stackoverflow.com/questions/124 ... ng-support and https://developer.apple.com/library/mac ... index.html, the option on its own doesn't do anything.