Feature Request: deletion of echos
Feature Request: deletion of echos
I tried this a while back and couldn't get any combination of voodoo to work - being being able to delete echo'd text is quite necessary. For example, I'm starting to make use of click-based menus that are rendered with the magic of echoLink - and re-rendering them by re-displaying them and thus filling up players buffer with past renders isn't a nice thing to do. Being able to wipe the old menu and re-render the new one in the same spot would be much better.
Re: Feature Request: deletion of echos
I need a screenshot to understand what you mean.
Re: Feature Request: deletion of echos
Here is a video demonstrating the issue. Ideally, the menu would be changed in-place - but because it can't be, right now it spams the buffer with each render.
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- problem.ogv
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Re: Feature Request: deletion of echos
The only way I've really been able to do anything like this of value has been with miniconsoles, which aren't ideal sometimes.
Re: Feature Request: deletion of echos
Oh... thanks for the idea. I was being stupid by not even thinking that way.
Re: Feature Request: deletion of echos
Hehe, sarcasm or actual thanks?Vadi wrote:Oh... thanks for the idea. I was being stupid by not even thinking that way.
Re: Feature Request: deletion of echos
Oh that was not sarcasm... Heh, please don't take it that way. I think I can come up with something nice there, ill post the results.
Re: Feature Request: deletion of echos
Oh, check it out, you can delete cechos.
Re: Feature Request: deletion of echos
Seems to work, thank you! Will see about implementing into my menus sometime, see how that works... I think properly defining the compacting order of lines from deleteLine() in the manual would be something to do as well.