Since Qt 5.8 has implemented a powerful and easy to implement way to read gamepad events, I'm going to implement gamepad support in Mudlet in a release that will hopefully be pretty soon after 3.0's first stable release. I've got an event based element to it working already(so you can just attach functions to buttonPress, buttonRelease, and axisMove events in your own scripts). I'm hoping to also slightly expand the existing "Keys" system so that it can detect button presses and the like, and I'm looking for feedback from people that would potentially use it.
Any suggestions about functionality you'd need to make a gamepad based system? Ideas about possible uses that people might get out of this system so I have some use cases to think about? Questions?
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 4 guests