[available] GMCP in Mudlet
Re: GMCP in Mudlet
The gmcp subtables now populate properly, thanks!
Re: GMCP in Mudlet
Achaea has just changed the way the CharVitals is given in GMCP now:
So for those working on their own GMCP parser for the Vitals, you might need to change the way you get the values.'CharVitals': table {
'wp': '9070'
'ep': '11365'
'maxhp': '2493'
'hp': '2251'
'nl': '22'
'maxep': '11365'
'maxmp': '2034'
'mp': '1814'
'maxwp': '9070'
'string': 'H:2251/2493 M:1814/2034 E:11365/11365 W:9070/9070 NL:22/100 '
}
Re: GMCP in Mudlet
Yes, this created a problem for me because they added it in between me closing mudlet to load new changes and reloading it... making me think I'd horribly broken my system.
Re: GMCP in Mudlet
I'm heaving a serious problem to build the 2 JSON decoder dlls needed for GMCP on windows.They built, but they don't work.
Need some help.
What I need is working dlls for: lua5.1 built on the same system as yajl and lua_yajl.
Thanks.
Need some help.
What I need is working dlls for: lua5.1 built on the same system as yajl and lua_yajl.
Thanks.
Re: GMCP in Mudlet
I compiled Lua, yajl and lua_yail dlls with VC, but the result was the same. lua_yajl.dll + yajl.dll didn't work together. Something screws up the proper dll deps in Lua on windows.
In any case I've compiled lua_yajl into Mudlet itself to get rid of this problem. This isn't a nice solution, but it's a practical one for the time being.
Mudlet-1.2.0-pre5 is being uploaded now.
In any case I've compiled lua_yajl into Mudlet itself to get rid of this problem. This isn't a nice solution, but it's a practical one for the time being.
Mudlet-1.2.0-pre5 is being uploaded now.
Re: GMCP in Mudlet
is there a way to disable all the:
System Message:
GMCP event <gmcp.Comm> display(gmcp) to see the full content
System Message:
GMCP event <gmcp.Comm.Channel> display(gmcp) to see the full content
System Message:
GMCP event <gmcp.Comm.Channel.Start> display(gmcp) to see the full content
System Message:
GMCP event <gmcp.Comm> display(gmcp) to see the full content
System Message:
GMCP event <gmcp.Comm.Channel> display(gmcp) to see the full content
System Message:
GMCP event <gmcp.Comm.Channel.End> display(gmcp) to see the full content
System Message:
GMCP event <gmcp.Char> display(gmcp) to see the full content
System Message:
GMCP event <gmcp.Char.Vitals> display(gmcp) to see the full content
Re: GMCP in Mudlet
Those messages are only shown if you are in debug mode -> lady bug icon in the trigger editor. Click that icon again and those messages disappear.
Re: GMCP in Mudlet
I'm noticing the gmcp.Comm.Channel.Start event is occurring when it should, before the chat line(s), but the gmcp.Comm.Channel.End event is also occurring before the chat line(s), after the .Start event, yes, but still before the chat line(s).
Is this mudlet, or just IRE failing at following their own criteria? (this is in Achaea)
Is this mudlet, or just IRE failing at following their own criteria? (this is in Achaea)
Re: GMCP in Mudlet
Curiosity of Mudlet, needs to be fixed. It's the same for other start/end things.