Vadi wrote:Well... that's not really something we can take care of, and frankly ASCII mappers aren't overly fun. You have mudbot for that too if you like that sort of thing

, and it's sort of 2010 now.
Lol @ Vadi.
So to put in my two coppers, honestly the most useful feature I have ever gotten out of mappers is the ability to send a path to the mud based on clicks. For example the mapper knows that I am currently <here>. I mouse click on the map <there> and it calls the function speedwalk(here,there).
I am not sure how it would be implemented across many muds because different muds have different syntaxes for moving from room to room, but if it can be figured out that would be nice.

Maybe we attach to each path on the map (the connector between the two rooms) the command that is sent to the mud to move from one room to the other. It then can intelligently send those commands? I am not a script kiddie so I don't now if it is possible, just a thought.
Other than that I would primarily just like a automapper that captures exits well and then allows me to go in and clean up. For example, add rooms and paths that don't get caught by the mapper because they are not in the exits list (one prominent example from my mud is you sometimes have to "enter <room>" instead of just typing n,s,e,w,u, or d. The room is not listed as an exit, so the exit detect system wouldn't catch it. You just have to know it's there...
