Mudlet Mapper
Re: Mudlet Mapper
I've suggested it on the forums
Re: Mudlet Mapper
Another possible API function - GetRoomsInArea(area) - returns a table containing the room names of rooms in the given area. I've got a few projects that would benefit from this
Re: Mudlet Mapper
I just recently began using the mapper and was able to make the special exits link for worm warps, but the autowalking isn't taking those into account and still trying to go the long way. Is there a certain command to encourage the use of special exits?
Re: Mudlet Mapper
No - are you sure you made them such it's the shortest path? And was the special exit created successfully?
Re: Mudlet Mapper
Special exits are used if they get the fastest travel time -> room weights. rc5 and rc6 don't add newly added exits to the pathfinder in all cases. I've fixed this in later versions, but I don't remember which ones. You may have to wait for 2.0 (some time next week).
Re: Mudlet Mapper
It seems to be improving after a complete re-import and fresh map. It still tries to take a longer route (60-some rooms away) over a special exit connection route that cuts it down to perhaps three. I'll test it some more for specific examples.
Also, since the newest import, doing RL no longer shows the same information it used to (would show the room exits for the room I was in, room ID, etc). Has this changed somehow?
Also, since the newest import, doing RL no longer shows the same information it used to (would show the room exits for the room I was in, room ID, etc). Has this changed somehow?
Re: Mudlet Mapper
One example I have found, unsure if it's related to what you were saying, Heiko.
I created a special exit from "Along the Prelatorian Highway" (1359) to a room in Tasur'ke (4107) and it was successful. I then did the same from that room in Tasur'ke to Prelat.
If I then move to NoT and try to speedwalk to the Shunai Bridge, the mapper sends me SW, S, east through the forest and then back up to the highway, about 25 movements in all, just to move what would have been two squares.
I checked the weight on room 1359 and it is set to 1.
I created a special exit from "Along the Prelatorian Highway" (1359) to a room in Tasur'ke (4107) and it was successful. I then did the same from that room in Tasur'ke to Prelat.
If I then move to NoT and try to speedwalk to the Shunai Bridge, the mapper sends me SW, S, east through the forest and then back up to the highway, about 25 movements in all, just to move what would have been two squares.
I checked the weight on room 1359 and it is set to 1.
Re: Mudlet Mapper
When I checked exits, none of them showed as locked.
Re: Mudlet Mapper
No, rooms theselves are locked in the Mudlet Mapper. Check the 'rl #' of the room, it'll say it's status.