Welcome screen

Post Reply
User avatar
Vadi
Posts: 5035
Joined: Sat Mar 14, 2009 3:13 pm

Welcome screen

Post by Vadi »

Pondered on a possible improvement:
screenshot_268.png
y/n?

User avatar
demonnic
Posts: 884
Joined: Sat Dec 05, 2009 3:19 pm

Re: Welcome screen

Post by demonnic »

I quite like this, it provides easy access to your most often played MUDs, and i happen to really like our logo, so placing it on the front screen like that appeals to me. Perhaps a checkbox beneath the list of most recently payed muds to open in 'emergency stop' mode, too? That way if you bork your profile, you can open it up without the scripts running to try and track it down.

Of course, I suppose you could go in under the normal route and select a previous profile as well, it could be you don't want to wipe out the code, just open without it being parsed so you can debug it, then turn script parsing back on.

User avatar
Vadi
Posts: 5035
Joined: Sat Mar 14, 2009 3:13 pm

Re: Welcome screen

Post by Vadi »

Hm. I think the emergency thing is best for the connection dialog, this is meant to be a quick-access and simple thing, not a fully-featured replacement of the connection dialog.

chosig
Posts: 13
Joined: Sun Dec 13, 2009 10:08 am

Re: Welcome screen

Post by chosig »

Ok to "photshop" dummys, and if so, where should those be bounced?
UI thread perhaps?

User avatar
Vadi
Posts: 5035
Joined: Sat Mar 14, 2009 3:13 pm

Re: Welcome screen

Post by Vadi »

I didn't quite catch you. You're welcome to post mockups here though.

here is mine: http://bazaar.launchpad.net/~mudlet-mak ... mockup.xcf

sephiel
Posts: 17
Joined: Mon Nov 30, 2009 10:35 am

Re: Welcome screen

Post by sephiel »

I like it, very stylish. Don't suppose we can have an "open profile offline" type function for it as well? For when I don't want to actually play, just tinker with my scripts?

Sorry if it's already been suggested.

User avatar
Vadi
Posts: 5035
Joined: Sat Mar 14, 2009 3:13 pm

Re: Welcome screen

Post by Vadi »

Not yet, but wouldn't be too hard to make that work.

Elriond
Posts: 6
Joined: Wed Dec 23, 2009 12:16 am

Re: Welcome screen

Post by Elriond »

I'd use it, a quick convenient access to your game if you don't have it connect automatically.

sephiel
Posts: 17
Joined: Mon Nov 30, 2009 10:35 am

Re: Welcome screen

Post by sephiel »

Awesome, thanks Vadi :)

forral
Posts: 3
Joined: Wed Dec 23, 2009 8:03 pm

Re: Welcome screen

Post by forral »

Looks pretty cool actually, and I like how it provides quick access. A 'work offline' function would be nice, since its present in most other clients.

Keep up the good work!

Post Reply