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Re: Achaea Fancy GUI 0.3

Posted: Thu Nov 26, 2009 6:00 pm
by Heiko
This package is currently broken on windows only. Vadi will fix it soon.

Re: Achaea Fancy GUI 0.4

Posted: Sat Nov 28, 2009 12:44 am
by Junq
On Windows after fixing new text to be on its own line the updates correctly upon login but fails to update after the map command.

Re: Achaea Fancy GUI 0.4

Posted: Tue Dec 01, 2009 6:56 pm
by BrandNew
I second Junq's issue. I've tried to fix a few things and I've made a bit of progress but still can't make the map appear as it should.

Re: Achaea Fancy GUI 0.4

Posted: Wed Dec 16, 2009 8:31 am
by Thylacine
Thanks for the script Vadi!

Just a note: You don't *have* to restart mudlet to get the images displaying; after updating the gfx path just click through each of the scripts under 'graphical user interface' to activate them.

Re: Achaea Fancy GUI 0.4

Posted: Sat Dec 19, 2009 8:38 pm
by Mickelson
Hrm, I got the path all set up and everything is pretty and beautiful, but it cuts off the stat bars at about halfway through Endurance. Can I make the map at the top any smaller?

Also, In/Out don't show on the compass.

EDIT: Spelling

Re: Achaea Fancy GUI 0.4

Posted: Sat Dec 19, 2009 9:43 pm
by Vadi
Make Mudlet window bigger ;)

Re: Achaea Fancy GUI 0.4

Posted: Thu Dec 24, 2009 3:10 pm
by Excelsi
How hard would it be for me to port this to Lusternia?

Re: Achaea Fancy GUI 0.4

Posted: Thu Dec 24, 2009 3:43 pm
by Vadi
I'm already working on a Lusternia version. The UI already 100% resembles lusternias nexus, because I used the same values and images as it did. Just need to put in the backend things

Re: Achaea Fancy GUI 0.4

Posted: Fri Dec 25, 2009 4:59 am
by Excelsi
That's awesome, consider me a potential Mudlet convert.

Re: Achaea Fancy GUI 0.4

Posted: Tue Dec 29, 2009 6:30 pm
by Vadi
0.5: tracks when you move manually, shows up/down, can move map to the left side