Achaea Fancy GUI 1.0
Re: Achaea Fancy GUI 0.3
This package is currently broken on windows only. Vadi will fix it soon.
Re: Achaea Fancy GUI 0.4
On Windows after fixing new text to be on its own line the updates correctly upon login but fails to update after the map command.
Re: Achaea Fancy GUI 0.4
I second Junq's issue. I've tried to fix a few things and I've made a bit of progress but still can't make the map appear as it should.
Re: Achaea Fancy GUI 0.4
Thanks for the script Vadi!
Just a note: You don't *have* to restart mudlet to get the images displaying; after updating the gfx path just click through each of the scripts under 'graphical user interface' to activate them.
Just a note: You don't *have* to restart mudlet to get the images displaying; after updating the gfx path just click through each of the scripts under 'graphical user interface' to activate them.
Re: Achaea Fancy GUI 0.4
Hrm, I got the path all set up and everything is pretty and beautiful, but it cuts off the stat bars at about halfway through Endurance. Can I make the map at the top any smaller?
Also, In/Out don't show on the compass.
EDIT: Spelling
Also, In/Out don't show on the compass.
EDIT: Spelling
Re: Achaea Fancy GUI 0.4
Make Mudlet window bigger
Re: Achaea Fancy GUI 0.4
How hard would it be for me to port this to Lusternia?
Re: Achaea Fancy GUI 0.4
I'm already working on a Lusternia version. The UI already 100% resembles lusternias nexus, because I used the same values and images as it did. Just need to put in the backend things
Re: Achaea Fancy GUI 0.4
That's awesome, consider me a potential Mudlet convert.
Re: Achaea Fancy GUI 0.4
0.5: tracks when you move manually, shows up/down, can move map to the left side