Page 1 of 1

Keep 'em Comin (For Amusement)

Posted: Wed Oct 28, 2015 12:22 am
by Belgarath
In every MUD, there will be that person (or persons) that make you feel sick whenever having interactions with them. Not just your character, but the person behind it. For this reason, I decided to make this package and share it with you all as it has brought me great pleasure using it myself.

Upon receiving a tell from <annoying person>, it will choose a random sound that will surely make you chuckle whenever you have conversations with them.

Enjoy! 8-)

Re: Keep 'em Comin (For Amusement)

Posted: Wed Oct 28, 2015 4:16 am
by SlySven
Just not on Windoze versions of the 3.0.0 previews... sigh

Re: Keep 'em Comin (For Amusement)

Posted: Wed Oct 28, 2015 9:32 am
by Belgarath
SlySven wrote:Just not on Windoze versions of the 3.0.0 previews... sigh
:cry: ... I have faith you can fix it, Slyvy!

Re: Keep 'em Comin (For Amusement)

Posted: Thu Oct 29, 2015 8:12 am
by SlySven
Was it wise to include YOUR list of <annoying person> or is that merely a sample list with no basis in reality? ;)

Re: Keep 'em Comin (For Amusement)

Posted: Thu Oct 29, 2015 9:58 am
by Belgarath
Maybe... Maybe not! Why don't you see if I based them off someone in Avalon yerself? :P

Re: Keep 'em Comin (For Amusement)

Posted: Thu Oct 29, 2015 7:30 pm
by SlySven
Must confess haven't even got onto my "home" MUD in ages - well into the long-term rental rate period - Light of the Creator - I might even have hit my 200th birthday rerolls!

It was nice to note that your package DOES have the proper zip subdirectory entries (zero file size entries ending with '/') that the current code needs to read zipped packages with sub-directories - some archiver programs don't include them and that is currently one source of breakages with package loading... :o

P.S. The sound issues is something out of our hands unfortunately - it is a Qt thing... :(