Page 1 of 1

Materia Magica GUI

Posted: Tue Apr 07, 2015 5:46 am
by LisaZeKilla
I am working on a GUI for MM. I have updated the old MMGui Lierra made so it works with newer versions of Mudlet. I've only tested with Mudlet 2.1 for now. My programming skills on this are still a bit shoddy but hey, it works! Ill be uploading better versions in the near future.

Requires: mudlet, Vyzor, lua-zip and lua-regex packages (Linux)

Features:
- Ugly map with basic mapper
- Reagent Gauges
- Quest timers
- Chat, tell, auction and alert windows
- Combat trim, keypad navigation and other basic requirements

You will need to personalise your triggers as this profile is made for my Witch/Valkyrie character. Expect more features as my power grows!

Re: Materia Magica GUI

Posted: Tue Apr 07, 2015 9:32 am
by Akaya
Any chance you have a screenshot?

Re: Materia Magica GUI

Posted: Tue Apr 07, 2015 2:16 pm
by LisaZeKilla
Here you go.

Re: Materia Magica GUI

Posted: Wed Apr 08, 2015 1:09 am
by Akaya
I might just have to login and take a peek at this. Good work!

Re: Materia Magica GUI

Posted: Fri Apr 10, 2015 2:09 pm
by LisaZeKilla
I managed to point to the right image files and am currently working on a PK-radar. How do I use the package system to create a full package consisting of Triggers, Images and eventually sounds and such?

Re: Materia Magica GUI

Posted: Fri Apr 10, 2015 5:05 pm
by Akaya
Put all of your files and images in a zip file. When a user installs the zip file via the Package Manager, all of the contents will be unzipped to getMudletHomeDir()