The gauges are useless until you attach them to a value, whether it be health, mana, etc.
The template includes the CSSMan script created by Vadi and found here. It is used to alter individual pieces of the stylesheet.
Nothing about this template is MUD specific which makes it a great starting point for any UI.
Here's a short guide to help you get started:
The Geyser Template includes an assortment of labels you can use as containers for your UI elements. These labels have their respective names printed on them. GUI.Box1 for example. Use these names when scripting to refer to the labels.
Here is an example of how to display text on GUI.Box4:
The Geyser Template includes four gauges at the bottom that can be used to track anything you'd like but are named GUI.Health, GUI.Mana, GUI.Endrance and GUI.Willpower by default. Use these names when scripting to refer to the gauges.
Here is an example of how the GUI.Health gauge can be set:
The Geyser Template includes twelve labels at the top you can use for icons (GUI.Icon#).
Here is an example of how GUI.Icon1 can be clicked to kick a goblin:
The Geyser Template has a dark purple background by default. The background stylesheet is stored as GUI.BackgroundCSS and can be referred to as such when scripting. The Geyser Template has four borders named GUI.Top, GUI.Bottom, GUI.Left and GUI.Right which all share this stylesheet.
Here is an example of how to change the entire background to a dark red:
As you can see in the above example, we can add “CSS” to the end of our names to update the CSS manager and again to set the stylesheet.
We can use this method to set other values as well. Here's an example of how to change the border of GUI.Box7 to a thick, dotted yellow line:
A great place for the Mudlet mapper widget is GUI.Box1. Here's an example of how to place it in your GUI with a nice border:
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Install using the Package Manager!