Akayan UI

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Akaya
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Joined: Thu Apr 19, 2012 1:36 am

Runewarden Hunting GUI

Post by Akaya » Thu Jan 31, 2013 8:14 am

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This user interface was originally created for a Runewarden in Achaea, but can easily be adapted to any class you wish to use.

It was created using scripts from this topic plus a few extras.

To get this working 100% you'll want:
1. The latest version of the svo curing system found here
2. The latest version of the Vyzor framework found here :!: Make sure you unzip and install vyzor.mpackage
3. The file below
Runewarden_UI.zip
-Fixed the issue with gauges not updating properly
-Fixed issue with resizing
-Adjusted gauge font sizes to 20pt instead of 30px
-Hunting UI will now play Achaean theme music
-Removed a label that was blocking the mapper widget
-Added the config.lua file so everything will update properly
Updated on 2/25/2013
-Fixed an issue with the Hunting UI. Will now display exp per kill properly
(3.57 MiB) Downloaded 549 times
Once you have the 3 items above, you can watch this tutorial on how to install them:
http://youtu.be/Qz0tzUGhDiI
:!: Don't forget to enable gmcp in Mudlet settings!

A bit of information on how the UI works (counter-clockwise from the top):

Ability Icons
The icons along the top are clickable. They represent the abilities found in Chivalry and Runelore that a Runewarden may use during hunting or combat. You can alter the Callback Functions script to change what these do when clicked.

The Map
When the map of Sapience is clicked, the mudlet mapper widget is brought up.

Affliction Tracker
The blank box to the left is actually the affliction tracker found a few posts back. Just matches the color scheme now. Populates from the svo add aff and svo lost aff events.

Gauges
After you log in to your character, the gauges will appear at the bottom of your screen. They represent your health (red), mana (blue), endurance (yellow), and willpower (purple).

Akayan Hunting UI
I wrote this awhile back and its great for long grinds. I use it personally. Instructions on how it functions can be found a few posts back.

If you have any questions or issues, I'm happy to help.

Enjoy!
Last edited by Akaya on Mon Feb 25, 2013 8:02 pm, edited 4 times in total.

Trilliana
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Joined: Tue Nov 24, 2009 2:47 am

Re: Akayan UI

Post by Trilliana » Thu Jan 31, 2013 5:11 pm

Love it

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Akaya
Posts: 412
Joined: Thu Apr 19, 2012 1:36 am

Re: Akayan UI

Post by Akaya » Sat Feb 02, 2013 8:00 am

A few people found some bugs in the Runewarden Hunting UI. I'm happy to say I've fixed 100% of them and the Akayan_UI.zip is now updated.

Simply uninstall Akayan_UI from the package manager and install the updated version. Restart Mudlet for everything to take effect properly.

Enjoy!

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Akaya
Posts: 412
Joined: Thu Apr 19, 2012 1:36 am

Affliction Tracker v2

Post by Akaya » Mon Feb 04, 2013 4:07 am

Here's another affliction tracker. This time it includes how long you've had an affliction using svo.
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AfflictionTrackerv2.zip
(1.08 KiB) Downloaded 380 times
Enjoy!

icesteruk
Posts: 287
Joined: Sun Jan 20, 2013 9:16 pm

Re: Akayan UI

Post by icesteruk » Mon Feb 04, 2013 9:00 am

do any of these work with not using SVO?

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Akaya
Posts: 412
Joined: Thu Apr 19, 2012 1:36 am

Re: Akayan UI

Post by Akaya » Mon Feb 04, 2013 7:51 pm

Yes.
The Fishing UI, the Hunting UI, and the chat window are all svo free

The Runewarden Hunting UI uses svo in it is affliction tracker. The rest of the UI wil function without it.

The Akayan Gauges use svo events to update but you can change the events to reflect your own system.

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Akaya
Posts: 412
Joined: Thu Apr 19, 2012 1:36 am

Re: Akayan UI

Post by Akaya » Wed Feb 06, 2013 4:02 am

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Here's the latest UI. It's not class specific though it does have a knight for the background.

I've placed a chat window up top for this one. I only included one channel capture trigger for simple tells spoke in Achaean. You'll have to add the other channels yourself. This chat window can be found a few posts back. It's just been altered to match this UI.

The Hunting UI was revamped. Has a cool new look to reflect the new layout. Everything works the same here. The black arrow resets the window, the black X toggles the Achaean theme music, and the hourglass will reset the time only.

The Affliction tracker was given a nice background image and still works hand in hand with svo.

You might notice I added a picture of the world map found on the website. If you click this, the mudlet mapper widget will appear.

Instructions to install this are the exact same as the Runewarden Hunting UI a few posts back. Just replace the Akayan_UI.zip with the following .zip:
Akayan_UI_Knight.zip
(5.47 MiB) Downloaded 607 times
Should you find any bugs, please let me know and I'll make sure these scripts stay updated.

Enjoy!

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Akaya
Posts: 412
Joined: Thu Apr 19, 2012 1:36 am

Forestal UI

Post by Akaya » Mon Feb 11, 2013 4:39 am

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This UI was made with Achaean forestals in mind: Slyvans, Druids and Sentinels.

Includes a working map, affliction tracker, health/mana/endurance/willpower/experience gauges, and hunting UI.

Aside from the look, the only major change you'll see here is the experience gauge now found within the Hunting UI.

Instructions to install this are the exact same as the Runewarden Hunting UI a few posts back. Just replace the Akayan_UI.zip with the following .zip:
Akayan_UI_Forestal.zip
(4.42 MiB) Downloaded 529 times
You may notice I leave the top right corner blank in each of these UI's. This gives some space for you to place your own UI work that you may wish to include.

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Akaya
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Joined: Thu Apr 19, 2012 1:36 am

Info Here Tracker

Post by Akaya » Sun Feb 17, 2013 4:53 am

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Info_Here.zip
(1.44 KiB) Downloaded 430 times
Keeps track of everything in the current room using gmcp.

I actually just rewrote vakuran's Achaean Room Tracker so that it would work with Vyzor. You can find the original Geyser version here

Enjoy!

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Akaya
Posts: 412
Joined: Thu Apr 19, 2012 1:36 am

Re: Akayan UI

Post by Akaya » Mon Feb 25, 2013 4:40 am

I went through and updated most of the scripts here. Most of it was properly packaging each script so that you can simply download, install and you're good to go. No more need to mess with image paths. It's all done for you.

Thanks to those of you whom are utilizing these scripts for your user interface, and thanks again to those whom inform me of bugs!

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