Was browsing through the wiki and noticed the "Vyzor Walkthrough" is blank. Sounds like a great place to startOneymus wrote:I'm in awe, Akaya. That's pretty amazing. We should definitely consider adding a Samples page to the Vyzor stuff on the wiki, if you'd be up for contributing. If there's a more appropriate place on the wiki, however, we should use that.
Vyzor, UI Manager for Mudlet
Re: Vyzor, UI Manager for Mudlet [Beta?]
Re: Vyzor, UI Manager for Mudlet [Beta?]
yeah I did the same as looking at the alias makes no sense..
as do I put said alias in my system? or as scripts or triggers or what...
I'm a completely newb when it comes to Mudlet been on mud for years and years and that 'interferance' is just buttons done by a few clicks
as do I put said alias in my system? or as scripts or triggers or what...
I'm a completely newb when it comes to Mudlet been on mud for years and years and that 'interferance' is just buttons done by a few clicks
Re: Vyzor, UI Manager for Mudlet [Beta?]
Is it possible to remove/hide the scrollbar?
Re: Vyzor, UI Manager for Mudlet [Beta?]
By setting the right border into negatives, you can (or you can put a label/miniconsole over it).
Re: Vyzor, UI Manager for Mudlet [Beta?]
Hmm... thought I tried that. Works though! Thank you!
setBorderRight(-15)
setBorderRight(-15)
Re: Vyzor, UI Manager for Mudlet [Beta?]
I don't know if this is a known issue, but here you go.
While messing around with the Vyzor.Chat() arguments, I found that if you set the tab location to the right or left, part of the text appended gets cut off.
Also, though I do love the look of the thick border on the left and right, I didn't place it there and not sure if its supposed to exist.
While messing around with the Vyzor.Chat() arguments, I found that if you set the tab location to the right or left, part of the text appended gets cut off.
Also, though I do love the look of the thick border on the left and right, I didn't place it there and not sure if its supposed to exist.
Re: Vyzor, UI Manager for Mudlet [Beta?]
That most assuredly looks bug-like. I'll take a peek when I get home in a couple hours (probably 7 EST or so).
Re: Vyzor, UI Manager for Mudlet [Beta?]
One thing that has always bugged me about Vyzor was that my user interface was limited to Vyzor's main border frames: Vyzor.Left, Vyzor.Right, Vyzor.Bottom and Vyzor.Top. But I found a solution!
While tinkering with trying to hide the scroll bar, I not only succeeded in doing so, but was able to place labels over the main console, *outside* Vyzor's main border frames without straying from the Vyzor API.
Here's a pic of not only the scrollbar gone (and stays gone after the Vyzor Resize Event ), but I have a semi-transparent frame over the entire screen giving it a very subtle red tint. There's also a frame placed right over the main window displaying: CRITICAL HIT.
View Full Size
Here's how it works! Rather simple really. In the example above, I created a frame that sits on the far edge of the Vyzor.Left border frame like so:
While tinkering with trying to hide the scroll bar, I not only succeeded in doing so, but was able to place labels over the main console, *outside* Vyzor's main border frames without straying from the Vyzor API.
Here's a pic of not only the scrollbar gone (and stays gone after the Vyzor Resize Event ), but I have a semi-transparent frame over the entire screen giving it a very subtle red tint. There's also a frame placed right over the main window displaying: CRITICAL HIT.
View Full Size
Here's how it works! Rather simple really. In the example above, I created a frame that sits on the far edge of the Vyzor.Left border frame like so:
You'll notice that the x position is set to 1, which will push the frame all the way to the far right. I then have a local variable called ScreenSize that is set to getMainWindowSize(). This will make the frame stretch across the entire screen, main window included.
Re: Vyzor, UI Manager for Mudlet [Beta?]
You should also be able to add Frames directly to Vyzor.HUD. The HUD is, itself, a Frame with one caveat: it doesn't draw to the screen. But all of its children will, such as the Border Frames.
Re: Vyzor, UI Manager for Mudlet [Beta?]
This is how I interpreted that, but nothing happened: