Thanks! I figured that might be the case. I was just hoping there was a way to dump all components that have been made.
I'll look into the mapper thing.
The text centering thing isn't a big deal.
And okay, I'll just stick with what I have for now for affliction_box.
Thanks again.
Vyzor, UI Manager for Mudlet
Re: Vyzor, UI Manager for Mudlet [Beta?]
Also as far as alignment goes, look into string.format() its a simple way to get things aligned how you want it.
Re: Vyzor, UI Manager for Mudlet [Beta?]
Deepsea Fishing UI
Been working on this for the last few days...
Tracks amounts and weights of all fish caught in the same room as you. Assuming each of you are in the same room, you can have a fishing tournament with your friends (currently up to 3 players) by setting the player variables via PLAYER <#> <name>. Be sure to use their short name (Akaya's shortname is Akaya. Not Master Akaya Wildfang-Ashaela). And don't fray if each player doesn't have this UI. Clicking the 'Request' button will announce all these scores over your party channel!
Player One: Player One's name
Player Two: Player Two's name
Player Three: Player Three's name
Request: Clicking this button will announce all players total fish and weight over the party channel
Total Fish (lbs): Total fish you have caught and the total weight of those fish in pounds
Last Fish (lbs): The last fish type you caught along with it's weight in pounds
Distance: How much line you have left on the fish you're reeling in. When not reeling in a fish, this will display whether the last fish was caught or lost
Cast Line: Simply clicking this button will cast your line medium south
Amount: The total amount of fish caught by each player according to their color (Player 1, 2 and 3 respectively)
Weight: The total weight of fish caught by each player according to their color (Player 1, 2 and 3 respectively)
Bait Left: Total amount of bait left in the bait tank. Must LOOK IN TANK to initiate. Updates when anyone removes a piece of bait from the bait tank of a ship.
Bait Hook: Clicking this button baits your hook with whichever bait is in the tank
Again, its a lot of work for me to package this together, so if you'd like to try it out, let it be known. I don't want to package it all together for nothing. Built with the Vyzor Framework.
Been working on this for the last few days...
Tracks amounts and weights of all fish caught in the same room as you. Assuming each of you are in the same room, you can have a fishing tournament with your friends (currently up to 3 players) by setting the player variables via PLAYER <#> <name>. Be sure to use their short name (Akaya's shortname is Akaya. Not Master Akaya Wildfang-Ashaela). And don't fray if each player doesn't have this UI. Clicking the 'Request' button will announce all these scores over your party channel!
Player One: Player One's name
Player Two: Player Two's name
Player Three: Player Three's name
Request: Clicking this button will announce all players total fish and weight over the party channel
Total Fish (lbs): Total fish you have caught and the total weight of those fish in pounds
Last Fish (lbs): The last fish type you caught along with it's weight in pounds
Distance: How much line you have left on the fish you're reeling in. When not reeling in a fish, this will display whether the last fish was caught or lost
Cast Line: Simply clicking this button will cast your line medium south
Amount: The total amount of fish caught by each player according to their color (Player 1, 2 and 3 respectively)
Weight: The total weight of fish caught by each player according to their color (Player 1, 2 and 3 respectively)
Bait Left: Total amount of bait left in the bait tank. Must LOOK IN TANK to initiate. Updates when anyone removes a piece of bait from the bait tank of a ship.
Bait Hook: Clicking this button baits your hook with whichever bait is in the tank
Again, its a lot of work for me to package this together, so if you'd like to try it out, let it be known. I don't want to package it all together for nothing. Built with the Vyzor Framework.
Re: Vyzor, UI Manager for Mudlet [Beta?]
Looks brilliant, great work!
Re: Vyzor, UI Manager for Mudlet [Beta?]
Added a gauge that reflects how much line you have left. Figured it'd be neat...
Re: Vyzor, UI Manager for Mudlet [Beta?]
That looks amazing.
Re: Vyzor, UI Manager for Mudlet [Beta?]
I've made some substantial leaps with the project I was working on, but I was wondering if there's a way to change the color of the text on a gauge? I tried just adding a Color without a Brush (I seem to recall reading somewhere that was how you changed the text color of a Frame) but that didn't seem to work. Also, changing the size of the text inside the gauge?
Re: Vyzor, UI Manager for Mudlet [Beta?]
ignore, found what I was looking for
Re: Vyzor, UI Manager for Mudlet [Beta?]
Fixed a minor issue with the Right and Bottom Border Frames failing to update their Positions properly if a static value was set in Options.Borders.
New .mpackage up on GitHub.
New .mpackage up on GitHub.
Re: Vyzor, UI Manager for Mudlet [Beta?]
I'm having trouble with miniconsoles and borders...
So I made three frames and added them at different places on Vyzor. To each of them I added a different colored border, this is where I found the first problem. It only lets me add one border to a side. Anyways, I added different miniconsoles to each frame and when I try and CEcho to them, it doesn't work... Could anyone help me with this?
this is the code (without the borders added. I took them out to see if it would fix the Cecho problem. It didn't)
So I made three frames and added them at different places on Vyzor. To each of them I added a different colored border, this is where I found the first problem. It only lets me add one border to a side. Anyways, I added different miniconsoles to each frame and when I try and CEcho to them, it doesn't work... Could anyone help me with this?
this is the code (without the borders added. I took them out to see if it would fix the Cecho problem. It didn't)