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Re: cMud Map Importer

Posted: Tue Jun 12, 2018 3:31 pm
by Painted
I am sorry, I am going to sound like an idiot. I am completely new to mudlet. how do I make this run?

Re: cMud Map Importer

Posted: Wed Jul 04, 2018 5:53 pm
by Eraene
Is it not possible for this script to read stub exits from cmud maps? I'm importing a map with a lot of unfinished areas and manually adding stubs where they're supposed to be is a bit of a pain.

Edit: To clarify this point, the stub exits from CMUD are imported into the mudlet map as self-looping exits. I want it to not do that, and leave them as stubs. Can that be done?

Re: cMud Map Importer

Posted: Sun Apr 05, 2020 9:04 am
by GErswin
Hey chris, thanks for the tool. I'm trying to get it working, but after I import my map, I don't see anything. When I display getRooms(), it returns an empty table. I can see my map in cMUD though. Any ideas?

Re: cMud Map Importer

Posted: Sun Apr 05, 2020 8:38 pm
by GErswin
Actually, Eraene helped me and I figured out that there's something in my map that's preventing it from importing. Not sure what it is though.

If I try to import a much simpler version of the map, then it imports fine.