cMud Map Importer

Share your scripts and packages with other Mudlet users.
mordisko
Posts: 12
Joined: Sat Dec 24, 2011 9:44 pm

Re: cMud Map Importer

Post by mordisko » Mon Dec 26, 2011 6:44 am

Mudlet 2.0 (June 12, 2011)

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chris
Posts: 493
Joined: Fri Jun 17, 2011 5:39 am

Re: cMud Map Importer

Post by chris » Sun Jan 22, 2012 9:29 pm

Then most likely your version renders labels outside of your view, which will really slow down the mapper. I forget if the current RC has this flaw or not.

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chris
Posts: 493
Joined: Fri Jun 17, 2011 5:39 am

Re: cMud Map Importer

Post by chris » Wed May 30, 2012 4:36 am

Update for cases where zone ids were null.

scheidelin
Posts: 4
Joined: Tue Jun 18, 2013 9:29 am

Re: cMud Map Importer

Post by scheidelin » Wed Jun 26, 2013 6:41 pm

How do I learn mapping in mudlet?

Silvine
Posts: 142
Joined: Sat Oct 23, 2010 2:36 pm

Re: cMud Map Importer

Post by Silvine » Wed Jun 26, 2013 7:52 pm

Try here for a start if its just general mudlet stuff your after, as opposed to importing.

sangeet
Posts: 6
Joined: Fri Sep 13, 2013 7:52 pm
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Re: cMud Map Importer

Post by sangeet » Fri Sep 13, 2013 8:03 pm

any updates on the scrip so far? :) tried to convert a cmud map, in sort of went not very smoothly. the map can be imported to mudlet after conversion, but the mapper does not catch the location. that is when i move around, the mapper does not react to the movement.

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Vadi
Posts: 4601
Joined: Sat Mar 14, 2009 3:13 pm

Re: cMud Map Importer

Post by Vadi » Fri Sep 13, 2013 8:19 pm

Do you have a mapper script? Having a map won't mean Mudlet is able to track you on any game you play; need a mapper script to help it do that.

sangeet
Posts: 6
Joined: Fri Sep 13, 2013 7:52 pm
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Re: cMud Map Importer

Post by sangeet » Sat Sep 14, 2013 6:40 pm

well, i have Groderick's script, was hoping it would work with the imported map. perhaps i was foolish to expect that :)

sangeet
Posts: 6
Joined: Fri Sep 13, 2013 7:52 pm
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Re: cMud Map Importer

Post by sangeet » Sat Sep 14, 2013 7:45 pm

ah, you probably wouldn't know which script i'm talking about. i play Wheel of Time mud and there's a guy, who is so kind to let everyone have his mapping script and his map. whereas both a great and work perfecty together, i wanted to import a cmud mud with all sorts of labels, which are important to pk. :) and it didn't work.

Nyyrazzilyss
Posts: 334
Joined: Thu Mar 05, 2015 2:53 am

Re: cMud Map Importer

Post by Nyyrazzilyss » Wed Jun 24, 2015 2:26 am

Does this work with 3.0-delta? I'm getting an error when I try using it:

<[string "function Alias135()..."]:2: attempt to call method 'importAll' (a nil value)>

CreateMapFromCmud script (showing bug)

module 'luasql' not found: no field package.preload['luasql'] no file '.\luasql.lua' etc etc


I'm assuming it's the following line causing problems:

require "luasql"

-- fixed --

Changed it to require "luasql.sqlite3"

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