These two scripts are for games that use stackable roundtime. I broke it into two triggers: one for the initial roundtime and one for when additional roundtime is added. Games that use roundtime can end up using excessively long timers so I set it up to do reminders for very long roundtimer events.
On line 12 the 0.5 seconds subtracted from the roundtime accounts for lag between server and client. Change it to suit your connection. In games that report current latency it should be easy to get the latency and replace the 0.5 with a lag variable.
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